Stats in Death's Gambit: Afterlife refers to character parameters in Death's Gambit. Each Class begins the game with specific stat allocation, and can increase them by spending Shards to level up. Equipment such as Weapons and Armor can have stat requirements for utilization, and may also grant bonuses to individual parameters. These stats have been modified for the Death's Gambit: Afterlife expansion.
Stats in Death's Gambit: Afterlife
Vitality
VIT- Vitality. Determines health points. Also increases healing effectiveness of plumes.

Strength
STR- Strength. Determines damage of strength weapons and abilities. Lets you equip better strength weapons and shields.

Finesse
FIN- Finesse. Determines damage of finesse weapons and abilities. Lets you equip better finesse weapons.

Endurance
END- Endurance. Determines amount of stamina points.
Intellect
INT- Intelligence. Determines spell damage. Lets you equip stronger spells. Increases magic resistances.
Haste
HST- Haste. Decreases ability cooldown time. Increases stamina regeneration rate.
Will
???
Death's Gambit Stats
The player status screen keeps track of your Level and shards as well as your values in the following categories:
Bonus per point
10 hp, 2% healing effectiveness
4% damage scaling (strength weapons), 2 hp
4% damage scaling (finesse weapons), 2 hp
2 stamina, 2 hp, 1% damage scaling for all weapons
4% damage scaling (intelligence weapons), 2 hp
1% Stamina Regeneration. 0.5% Cooldown Reduction, , 2 hp, 1% damage scaling for all weapons
??
- Anonymous
When making a reset at Zuma, can you put your stat points however you want? I'm interested in making a FIN blood knight if I'm able to go below the starting 7 STR.
- Anonymous
What does the parenthesis mean around a stat? ive added 8 to my STR stat, and its not adding STR to my total. whats the point of item boosts if they dont boost?
- Anonymous
haste and endurance pretty handy to me, both of them upgrade almost stat :3
- Anonymous
The max level for base NG is 150. NG+ is 200. I believe the max level is raised by 50 with every NG.
- Anonymous
I feel that vitality also gives a damage reduction effect, its noticeable after 10 points but the value might be hidden, tessted with the dark knight hes spining attack was hurting for 180 and later i raised vitality to check and he was hiting for 130
- Anonymous
During your first playthrough, your level has a max cap of 150. Once you reach NG+, this lifts. I'm unsure if there is a new max level cap for NG+ or not.
- Anonymous
Level of fear also goes up when you kill green zombies/hollows.
- Anonymous
Okay after doing a no contract run (0 Fear at the end) and a contract one (24 fear) there are some noteworthy differences: - Slight mentions of your mortality in NPC dialogues (a few jabs but nothing major) - Your character does not suffer from visual and auditory hallucinations with low fear (unaware of Thalamus' influence) - You do not enter the corpse city Ylnoth when mortal - NPC's involved in the main quest have an alternate ending when mortal - If you're mortal and make it to final fight you only need to fight one phase and there's a different after credits sequence - Your Fear stat carries over NG+ cycles - If you cancelled your contract you DO NOT get a new one when you start a NG+ cycle Thanks to the person who told me about the death's contract cancellation. I love how much the fear mechanic works with the story and actually effects Sorun to an extent like all the immortals.
- Anonymous
Cancel your contract with Death and then your fear will drop by 1 each time you kill a boss.
- Anonymous
I am unsure of what the fear stat does, but I do know that it increases every time you get hit by magic from the eldritch entities (so any cthulhu looking enemies)
hm, After I killed Vrael, the will stat increase to 200
is it good or bad? (I think the Will stat is a little ominous)
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