Stats in Death's Gambit: Afterlife refers to character parameters in Death's Gambit. Each Class begins the game with specific stat allocation, and can increase them by spending Shards to level up. Equipment such as Weapons and Armor can have stat requirements for utilization, and may also grant bonuses to individual parameters. These stats have been modified for the Death's Gambit: Afterlife expansion. 


Stats in Death's Gambit: Afterlife 


VIT- Vitality. Determines health points. Also increases healing effectiveness of plumes. 


STR- Strength. Determines damage of strength weapons and abilities. Lets you equip better strength weapons and shields.


FIN- Finesse. Determines damage of finesse weapons and abilities. Lets you equip better finesse weapons.


END- Endurance. Determines amount of stamina points.



INT- Intelligence. Determines spell damage. Lets you equip stronger spells. Increases magic resistances.


HST- Haste. Decreases ability cooldown time. Increases stamina regeneration rate. 






Death's Gambit Stats

The player status screen keeps track of your Level and shards as well as your values in the following categories:

Bonus per point 


10 hp, 2% healing effectiveness

4% damage scaling  (strength weapons), 2 hp

4% damage scaling (finesse weapons), 2 hp

2 stamina, 2 hp, 1% damage scaling for all weapons

4% damage scaling (intelligence weapons), 2 hp

1% Stamina Regeneration. 0.5% Cooldown Reduction, , 2 hp, 1% damage scaling for all weapons


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    • Anonymous

      hm, After I killed Vrael, the will stat increase to 200
      is it good or bad? (I think the Will stat is a little ominous)

      • Anonymous

        When making a reset at Zuma, can you put your stat points however you want? I'm interested in making a FIN blood knight if I'm able to go below the starting 7 STR.

        • Anonymous

          What does the parenthesis mean around a stat? ive added 8 to my STR stat, and its not adding STR to my total. whats the point of item boosts if they dont boost?

          • Anonymous

            I feel that vitality also gives a damage reduction effect, its noticeable after 10 points but the value might be hidden, tessted with the dark knight hes spining attack was hurting for 180 and later i raised vitality to check and he was hiting for 130

            • Anonymous

              During your first playthrough, your level has a max cap of 150. Once you reach NG+, this lifts. I'm unsure if there is a new max level cap for NG+ or not.

              • Anonymous

                Okay after doing a no contract run (0 Fear at the end) and a contract one (24 fear) there are some noteworthy differences: - Slight mentions of your mortality in NPC dialogues (a few jabs but nothing major) - Your character does not suffer from visual and auditory hallucinations with low fear (unaware of Thalamus' influence) - You do not enter the corpse city Ylnoth when mortal - NPC's involved in the main quest have an alternate ending when mortal - If you're mortal and make it to final fight you only need to fight one phase and there's a different after credits sequence - Your Fear stat carries over NG+ cycles - If you cancelled your contract you DO NOT get a new one when you start a NG+ cycle Thanks to the person who told me about the death's contract cancellation. I love how much the fear mechanic works with the story and actually effects Sorun to an extent like all the immortals.

                • Anonymous

                  I am unsure of what the fear stat does, but I do know that it increases every time you get hit by magic from the eldritch entities (so any cthulhu looking enemies)

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