Weapons are damage-dealing Equipment in Death's Gambit. Each weapon features a unique moveset to their weapon type. Weapon categories grant specific Abilities to the player when equipped. The protagonist can equip up to two weapons, one in each weapon slot. While engaging in Combat, only one of the two slotted weapons may be used at a time, and the player may alternate between them at any point during a fight. The only category of weapon that supersedes this rule are the Daggers, which are wielded in pairs, one in each hand, and only occupy one weapon slot.
Unlike other games, Shields do not occupy any weapon slots but are instead given their own, therefore you shall always have a shield available regardless of the amount of weapons you have equipped. Weapons can be upgraded +1 to +10 through the use of Soul Stones and Immortalite. This page covers a list of all the weapons featured in Death's Gambit: Afterlife.
Weapon Categories in Death's Gambit
Death's Gambit All Weapons
Quick Search of All Weapons
Name | Type | DMG | REQ. | Special Effect | Location |
---|---|---|---|---|---|
Casting Tome |
Tomes | 17 | 8 INT | No special effects or bonuses. | Starting equipment for the Wizard class. |
Spell Blade |
Longswords | 44 | 15 INT | No special effects or bonuses. | Found at the bottom section of the Central Sanctuary. |
Vil'Dradur Greatsword |
Greatswords | 78 | 14 STR | Attacking enemies creates motes of lightning. Crash down consumes the motes, damaging all nearby enemies. | Rare Drop from Golden Knight enemy. |
Vados Longsword |
Longswords | 49 | 4 STR | No special effects or bonuses. | Sold by Jaco of Basilus at Central Sanctuary. |
Blades of the Phoenix |
Daggers | 22 | 16 FIN | Attacking enemies creates motes of fire. Crashing down consumes 4 motes and creates pillars of fire around you. Blocking attacks consumes all motes. | Obtained as a reward for defeating the Soul of the Phoenix. |
Steel Greathammer |
Greathammers | 95 | 7 STR | No special effects or bonuses. | Sold by Jaco of Basilus at Central Sanctuary. |
Vados Axe |
Axes | 47 | 7 STR | No special effects or bonuses. | Sold by Jaco of Basilus at Central Sanctuary. |
Bow of the Damned |
Bows | 13 | 16 FIN | Arrows reset the duration of enemy bleed effects. | Obtained if you kill Nymeria after freeing her from her cell. |
Logoth Shortbow |
Bows | 13 | 1 FIN | No special effects or bonuses. | Starter bow found at the very beginning of Gaian's Cradle. |
Darkeater Greatsword |
Greatswords | 78 | 21 STR | Attacking enemies creates motes of darkness. Air dash consumes a mote and manifests the Dark Knight to deal damage to enemies in your path. | Obtained as a reward for defeating the Dark Knight. |
Thief Blades |
Daggers | 25 | 2 FIN | No special effects or bonuses. | Starting equipment for the Assassin class. |
Scythe of Restless Spirits |
Scythes | 56 | 40 FIN | Attacking enemies creates soul fragments. Crash down consumes the fragments and gives you a Reap effect per fragment consumed. Each effect increases damage dealt by 3%. | Obtained as a reward for defeating Wraith King Sirad. |
H7 Lancer |
Guns | 5 | N/A | No special effects or bonuses. | Found in Garde Tum. |
Cauterizing Sabre |
Longswords | 66 | 30 STR | Absorb fire, increasing damage briefly. Remove bleed on enemies, exploding them instead. | Found in Garde Tum. |
Inquisitor Halberd |
Halberds | 72 | 40 STR | Attacking enemies creates motes of spirit. Crash down emits a ring of blood bullets around you that deal dark damage to enemies, consuming 4 motes. | Obtained as a reward for defeating the Eldritch Council. |
Solar Bow |
Bows | 14 | 40 FIN | Arrows set enemies aflame. | Found in Aldwynn Sewers. Need the double jump upgrade to reach the high platform. |
The Swarm |
Guns | 7 | N/A | The projectiles fired by this weapon arc back as if pulled into an unseen orbit. | Found in Garde Tum. |
Vados Halberd of Illusions |
Halberds | 72 | 50 STR | Using Cyclone creates an illusion that triggers its own cyclone whenever you ue the ability. Cyclone cooldown reduced by 3 seconds. | ??? |
Vados Spear |
Spears | 41 | 7 FIN | No special effects or bonuses. | Drops from enemies in Obsidian Vale. |
Infinity Slicer |
Longswords | 150 | 50 INT | Hitting enemies increases elemental damage dealt by tome spells by 10%. | Obtained as a reward for defeating Galaxy Mage Amulvaro. |
Assault Drone |
Guns | 30 | N/A | No special effects or bonuses. | Found in Garde Tum. |
Fang of Gaia |
Halberds | 54 | 60 STR | Sky Crash creates flowers where you land that heal you and remove minor status ailments. Killing enemies creates flowers that increase your soul energy. Cutting grass heals you for a little bit of health. | Crafted from Alistair. |
Magi-flame Tome |
Tomes | 54 | 12 INT | Increases fire based spell damage by 10% | Rare drop from large fire orbs enemies. |
Aldwynn Greatsword |
Greatswords | 48 | 2 STR | No special effects or bonuses. | Sold by Jaco of Basilus at Central Sanctuary. |
Aldwynn Halberd |
Halberds | 43 | 2 STR | No special effects or bonuses. | Sold by Jaco of Basilus at Central Sanctuary. |
Ione Spear |
Spears | 63 | 15 FIN | Main spear combo attacks are twice as fast after using Serpent's Barrage. | Dropped by Ione if she dies. |
Vrael Cleaver |
Axes | 52 | 16 STR | Using Cleaving Throw leaves the axe spinning in place. Using Unyielding Strike or Flame Blitz causes Cleaving Throw cooldown to reset. | Dropped by Vrael if he dies |
Acolyte Scythe |
Scythes | 35 | 7 FIN | No special effects or bonuses. | Common drop from enemies. |
Duplicitous Edge |
Daggers | 16 | 21 FIN | Immune to poison when equipped. Roll attacks remove poison status and turns it into a noxious cloud that hurts enemies. | Sold by Fink at Gaian's Cradle. |
Immortalite Blade |
Longswords | 66 | 16 STR | Deals 10% more base damage than a regular longsword. Effect is removed for 28 seconds if you take damage. | Crafted from Alistair. |
Will of the Gaians |
Greatswords | 78 | 40 STR | Attacking enemies creates motes of life. Crash down consumes 4 motes and reduces damage taken by 30% for 20 seconds. | Crafted from Alistair. |
- Anonymous
- Anonymous
Geezus christ a **** ton of bow options. Wtf didn't the swords get any love?
- Anonymous
solar bow can be obtained without the air dodge. A well timed swing as you're falling will land you on top of the item.
- Anonymous
What's the point of having a stats system if there aren't that many weapons
- Anonymous
There is a bug that when you keep shooting arrows while you have Soul Arrows and Multi-shot active near 0 soul energy, your rate of fire increases by an enormous amount. Doing incredible dps.
- Anonymous
I could be wrong but Cosmic Bow + Triple shot ability seems to have the biggest dps for finesse builds.
- Anonymous
Hello, I took the time to take a comprehensive comparisson on the weapons provided. Most important: if you did tests yourself then please prove me wrong. Every test was done with same stats across, aswell as same upgrade level. Speeds were stopped manually with a stopwatch: 10 times per weapon, per combo. Forward momentum was not taken into account for the range tests, as that would give out false conclusions (forward momentum =/= range). Movesets and coverage were based on a generall usefullness, single enemy aswell as multiple enemies. Please enjoy. If you have questions, just ask.
- Anonymous
Am the only one who thinks the halberd should have scaled with both strength and finesse, I mean it has the req for both and it would make a quality build actually worth it.
- Anonymous
spell blade is just awesome, sotn vibes with this weapon when you hold down the attack button
- Anonymous
Maybe a bug or feature, but if you equip upgraded weapon in one slot and nonupgraded in another, then nonupgraded will transform in to -1 of the upgraded version. Doesn't work on guns, but they are worthless anyway.
0
+10
-1