Talents are special skills in Death's Gambit. Players may unlock them by obtaining and spending Talent Points, and opening up progression via the Talent tree. Talent points are obtained by defeating Bosses (Immortals). There are three talent trees to take note of. Players will have access to their Class Talent Tree, a Secondary Talent Tree and the Advance Talent Tree. At the start of the game players begin with a set of Talents and a Class Talent tree of the class they choose. Upon the defeat of the Dark Knight boss, players may select one other Class Tree- a Secondary Class Tree of another class. Each Class begins the game with their own set of Skills to unlock, but may choose their secondary set when the time comes. In order to unlock these talents, players must spend Talent points  rewarded from defeating bosses or obtained after consuming a seed of knowledge. Each talent only costs 1 Talent point each.

Can I now Multi-Class in Death's Gambit Afterlife? 

Once you defeat the Dark Knight boss, players will have the option to unlock one other secondary Class Talent Tree. 

 

Where do I get Talent Points?

Talent points can be obtained by either coming across or purchasing a Seed of Knowledge and consuming it, or are rewarded to players after defeating bosses.

 

How do I unlock the Second Class Trees and Adavanced Talent Trees in Death's Gambit Afterlife? 

The Second Class Tree is unlocked after first defeating the Dark Knight boss. Players will then have the option of choosing only one other secondary classs tree with the set of talents of another Class. This will give players access so a second set of talents in addition to their original class talent set. All Class Talents can be found below.

In Death's Gambit Afterlife, players will eventually encounter a new boss called The Grey Wanderer. Defeating the Grey Wanderer will allow players to unlock the Advanced Talent Tree.

 

 

 

General & Advanced Talents

 

 

 

 

Class Talents in Death's Gambit Afterlfie

 

General Talent Tree

Talent
Description
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Wizard's Might
All abilities cost 5 less soul energy to use.
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Inspired Soul
Gain a 20% damage boost for 10 seconds after regaining a lost phoenix plume.
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Stamina Restore
Using an ability regenerates all your stamina
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Soul Block
Perfect Blocking an attack gives you 6 soul energy.
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Soul Trigger
Ability. Increase damage by 25 % for 16 seconds. 120 sec cooldown.
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Mortal Gift
Gain double essence from killing enemies if you are mortal
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Soul Plume
Using a phoenix plume also grants 15 soul energy.
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Parry Mastery
Increases healing received by parrying an enemy attack by 20%
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Soul Arrows
Gain 1 bow weapon ammo for every 15 soul neregy earned.
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Aerial Mastery
Combo finishers cause your next air attack to deal 2x more damage. This effects stacks up to 5x.
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Blood of the Phoenix
Using plumes when over 90% health removes minor status ailments and restores stamina.
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Weapon Master
Weapon 1 combo finishers increase the damage of weapon 2 by 25% for 12 seconds. Must have two weapons equipped.
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Soul Haste
Ability equipped in slot 3 has its cooldown reduced by 25%
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Dive Kick
Press the block button while in the air to dive kick. This attack can break enemy hields and parry enemy dash attacks.
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Perfect Heal
Pressing the interact button right before a healing plume is consumed increases healing received by 15%.
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Blinding Bomb
Ability. Quickly throw a bomb blinding enemies around you rendering them unable to attack for 5 seconds. Has 3 uses that regenerate at death iols. No soul energy cost.
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Roll Mastery
Roll attacks increases soul energy gained from attacks by 3 for 12 seconds.
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Light Arrow Mastery
Light arrow ability animation is now faster.
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Upgraded Ammunition
Can now carry 20 more arrows.
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Extra Ability Slot
You now have a 4th ability slot to equip another ability. 
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Wizard's Mastery
Using a phoenix plume will give 15 more soul energy to use for abilities. 
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Soul Energy Mastery
Max soul energy increased by 30. 

 

Advanced Talents 

Talents
Description
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Perfect Timing
Gain 10 soul energy if you use an ability within 1 second of it coming off cooldown.
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Jump Dodge
When you double jump you become invincible for half a second.
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Essence Gained Increase
Increase essence gained by 4% per point put into this talent.
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Soul Energy Gained Increase
Soul Gained per attack increased by 3% per point put into this talent.
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Power Increase
Damage increased by 1% per point put into this talent.
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Soul Gambit
Abilities deal 5% more damage but cost 1 more soul energy to use per point put into this talent.
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Crash Dodge
When you use soul crash you become invincible until you hit the ground.
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Stamina Regeneration Increase
Stamina regeneration rate increased by 10% per point put into this talent.
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Soul Energy Max Increase
Soul energy max increased by 2 per point put into this talent.

 

 

 

Death's Gambit: Afterlife Class Talents 

 

Death's Gambit: Afterlife Noble Talent

Talent
Description
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Noble's Might
Using items give you soul energy for abilities.
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Bear Trap Mastery
Every 150 soul energy gained by attack enemies, restores 1 bear trap to use.
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Explosives Expert
You now drop crystal bombs behind you as youuse the halberd Lunge ability. 
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Blinding Trap
Ability. Throw a blind trap. Enemies who step on it are unable to attack for 5 seconds.
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Halberd Adjustment
Halberds now scale with Finesse. 
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Treasure Hunter
picking up items heals you for 5% of your health and increases your soul energy by 20.
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Longsword Adjustment
Longswords now scale with Finesse
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Essence Shear
Gain 50% more essence whenever you kill an enemy while under 25% health. 
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Wellness
Negative debuff lasts 25% less time. 
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Perfect Block Rage
Perfect blocking makes your next lunge or spear rush deal 50% more damage. Effect lasts 12 seconds.
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Cyclone Mastery
Cyclone ability animation is faster.
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Devastation: Halberd
Halberd combo finisher deals double damage if under 20% health.
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Spear Adjustment
 Spears now scale with Strength
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Spear Rush Mastery
  Whenever spear rush is used, the next spear Irish ability can be used right away and it costs not soul energy 
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Devastation: Spear
  Spear combo finisher deals double damage if all under 20% health.
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Lightning Empowerment
All lightning damage dealt increased by 4%.

 

 

Death's Gambit: Afterlife Soldier Talents

Talents
Description
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Perfect Block Haste
Perfect blocking reduces all ability cooldowns by 8 seconds.
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Steadfast
Recover from being shield-broken 50% faster. 
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Circle of Healing
Whenever you heal, you leave behind a small area that heals you overtime. Heals 5% every second for 10 seconds. 
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Improved Fortitude
Fortitude ability now makes you completely invincible, and lasts 4 seconds. Its cooldown is increased by 15 seconds. 
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Safeguard
All shields block as if they are S ranked, reducing stamina lost from block attacks. 
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Winding Hew Mastery
Hitting a bleeding enemy with Winding Hew resets the bleed timer and makes it deal 20% more damage over time. 
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Heroic Lunge Mastery
Heroic Lunge deals double damage if you are under 25% health. 
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Bloodbath: Longsword
Dealing damage to bleeding enemies with a longsword roll attack lowers all ability cooldowns by 10 seconds. 
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Storm Caller Mastery
Lightning strikes at the end of Storm Caller's sword, dealing extra damage.
Row 3
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Bow Adjustment
Bows now scale with strength instead of finesse.
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Lightning Defense
All lightning damage taken reduced by 10%. 
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Fire Defense
All fire damage taken reduced by 10%.
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Soul Crash Haste
If soul crash were to blind an enemy, it reduces ability cooldowns by 10 sec.

 

 

Death's Gambit: Afterlife Assassin Talents

Talents
Description
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Assasin's Might
 Dodging attacks give you soul energy to use for abilities.
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Retaliation
Getting shield broken lowers all ability cooldowns by 10 seconds
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Blink Combo
Blink increases all damage dealt by 4%. Effect lasts until 2.5 seconds pass without hitting an enemy.
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Daggers Roll Fury
Hitting a bleeding enemy with a dagger roll attack adds 3 seconds to the bleed timer.
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Blood Born
Dealing a killing blow to an enemy with a bleed effect will cause it to explode into a cloud of blood that deal damage to enemies in it
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Assassins Reflection
Using assassinate creates a shadow copy of yourself that deals damage where you used the ability. Lasts 4 seconds. 
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Devastation: Daggers
Dagger combo finisher deals double damage if under 20% health
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Gouge Mastery
Reduces Gouge cooldown by 15 seconds
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Improved Gouge
Your next dagger roll attack after using gouge also blinds enemies
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Cloak of Darkness
Ability. You become invisible to non-boss enemies. 60 soul energy cost. 50 second cool down. 
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Circle of Haste
Healing leaves behind a small area that doubles ability cooldown speeds while standing in the area. Lasts 10 seconds. 
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Keep Rolling
Dodge rolling reduces all ability cooldowns by 1 seconds. 

 

 

Wizard Talents

Talents
Description
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Wizard's Might
All abilities cost 5 less soul energy.
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Experienced Mage
Creating a tomb orb reduces all other ability cooldowns by 2 seconds.
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Fire Mastery
Burning enemies hit with fire magic explode, taking extra damage and damaging enemies around them.
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Pyroclasm
Hitting burning enemies with fire 2, causes them to explode again. Other enemies hit by the explosion take extra damage and also explode.
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Lightning Mastery
Animation for casting lightning 1 is faster and strikes one additional time.
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Spell Blade Mastery
Spell blade finisher makes the orb cast animations much faster. Lasts 10 seconds.
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Dark Mastery
Animation for dark orb 1 ability is faster.
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Lightning Power
Using lightning 2 infuses you with lightning. All lightning damage increased by 20% for 20 seconds.
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Rotating Orb Mastery
Casting lightning and fire orbs together, now creates 3 orbs at a time.
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Dark Execution
If dark 2 kills an enemy, the attack repeats
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Dark Mine Mastery
Casting Dark and Fire orb now creates a mine that explodes 3 times.

 

Acolyte of Death Talents

Talents
Description 
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Acolyte's Might
Killing enemies gives you soul energy to use for abilities.
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Reap Mastery
Reap ability animation is faster and the buff lasts 5 more seconds. 
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Dark Defense
All dark damage taken reduced by 10%
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Soul Break
Being shield broken gives 20 soul energy. 
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Soul Crash
Hitting an enemy with Crash Down increases soul energy gained from attacks by 3 for 12 seconds.  
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Full Soul
Scythe attacks deal 4% more damage when over 90 soul energy. 
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Overflowing Soul
Max Soul Energy increased by 40. 
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Devastation: Scythe
Scythe combo finisher deals double damage if under 20% health.
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Reap Haste
If you have over four stakcs of reap, your main scythe combo is much faster. When this effect is active, reap timer cannot be reset.
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Divine Force
Ability. You cannot go below 1 health for 8 seconds. 
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Aggressive Soul
Abilites cost 5 more soul energy. All damage increased 5%. 

 

 

Sentinel Talents

Sentinel Talents
Description
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Sentinel's Might
Parrying gives soul energy to use for abilities.
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Fire Empowerment
All fire damage dealt increased by 4%
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Block and Roll
Perfect block makes your next roll attack hit grant 25 more soul energy than usual
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Dark Empowerment
All dark damage dealt increased by 4%
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Rupture Mastery
Hitting an enemy that is already bleeding with rupture causes them to take 20% more bleed damage over time.
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Greatsword Roll Fury
Hitting a bleeding enemy with a greatsword roll attack adds 3 seconds to the bleed timer.
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Devastation: Greatsword
Greastsword combo finisher deals double damage if under 20% health.
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X Slash Mastery
X slash curved projectiles come back towards you and deal damage again.
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Circle of Stamina
Upon healing, you leave behind a small area that regenerates your stamina very quickly. Lasts 10 seconds. 
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Power Crash
Attacking with Crash Down increases all damage done by 3%. Effect lasts 24 seconds. 
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Crashdown Shockwave
Whenever a crash down would blind enemies hit, it also creates an explosion dealing 7x more damage than a regular crashdown.
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Greathammer Mastery
Crushing Tide and Seismic Nova buffs last 10 seconds longer.
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Seismic Nova Mastery
The explosion for Seismic Nova is now huge.
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Greathammer Haste
If you have over four stacks of Crushing Tide or Seismic Nova, then your main greathammer combo is much faster. When this effect is active, the timer of this effect cannot be reset.

 

 

Blood Knight Talents

Talents
Description
class_might_deaths_gambit_wiki
Cursed One's Might
Taking damage gives you soul energy to use for abilities.
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Vengeance
Taking damage makes abilities cost 20 soul energy less for 2.5 seconds.
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Unholy Transfer
Ability. Sacrifice 17% of your health for 35 soul energy.
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Unholy Transfer Haste
Using Unholy Trasfer also reduces ability cooldowns by 7 seconds. 
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Explosive Axe
Hitting a burning enemy with Flame Blitz, causes them to explode, dealing damage around them.
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Flame Blitz Mastery
Flame Blitz animation is much faster
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Unyielding Strike Mastery
Using Unyielding Strike while over 60 soul energy causes enemies hit to bleed and take damage over 16 seconds. 
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Cleaving Throw Mastery
Cleaving Throw animation is faster.
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Rolling Conflagration
Deal double damage if you hit a burning enemy with a roll attack.
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Bloody Retaliation
Perfect block retalitation heals you by 4% of your maximum health. 
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Killing Blow Resilience
Kill an enemy reduces incoming damage by 30% for 5 seconds.
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Quick Recovery
Perfect blocking reduces the time of negative status ailments by 5 seconds. 
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Bloodborne
Dropping under 10% health activate a buff that lets you heal whenever you deal any damage. Effect lasgts 15 seconds and cannot happen more than once every 5 minutes. 
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Blood for Blood
Abilities cost 5% health but also cost  5 soul energy less.

 

 




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    • Anonymous

      so basicall you fill the general, first class and second class talent three then advanced with all the points you earn on subsequent NG+ but after you fill all of those talent points are useless you cannot use them at all it does not allow to unlock more trees for other classes, developer should have thought this with people who want to beat all ng+ difficulties

      • Anonymous

        Why I don't get more talents? I have 14 but no achievement and NG+ doesn't give me more. It is bugged? It is the same as level limit per NG that this ridiculous game has? Why everything in this thing is broken or simply poorly made?

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