Talents are special skills in Death's Gambit. Players may unlock them by obtaining and spending Talent Points, and opening up progression via the Talent tree. Talent points are obtained by defeating Bosses (Immortals). There are three talent trees to take note of. Players will have access to their Class Talent Tree, a Secondary Talent Tree and the Advance Talent Tree. At the start of the game players begin with a set of Talents and a Class Talent tree of the class they choose. Upon the defeat of the Dark Knight boss, players may select one other Class Tree- a Secondary Class Tree of another class. Each Class begins the game with their own set of Skills to unlock, but may choose their secondary set when the time comes. In order to unlock these talents, players must spend Talent points rewarded from defeating bosses or obtained after consuming a seed of knowledge. Each talent only costs 1 Talent point each.
Can I now Multi-Class in Death's Gambit Afterlife?
Once you defeat the Dark Knight boss, players will have the option to unlock one other secondary Class Talent Tree.
Where do I get Talent Points?
Talent points can be obtained by either coming across or purchasing a Seed of Knowledge and consuming it, or are rewarded to players after defeating bosses.
How do I unlock the Second Class Trees and Adavanced Talent Trees in Death's Gambit Afterlife?
The Second Class Tree is unlocked after first defeating the Dark Knight boss. Players will then have the option of choosing only one other secondary classs tree with the set of talents of another Class. This will give players access so a second set of talents in addition to their original class talent set. All Class Talents can be found below.
In Death's Gambit Afterlife, players will eventually encounter a new boss called The Grey Wanderer. Defeating the Grey Wanderer will allow players to unlock the Advanced Talent Tree.
General & Advanced Talents
Class Talents in Death's Gambit Afterlfie
General Talent Tree
Talent |
Description |
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All abilities cost 5 less soul energy to use. |
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Gain a 20% damage boost for 10 seconds after regaining a lost phoenix plume. |
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Using an ability regenerates all your stamina |
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Perfect Blocking an attack gives you 6 soul energy. |
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Ability. Increase damage by 25 % for 16 seconds. 120 sec cooldown. |
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Gain double essence from killing enemies if you are mortal |
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Using a phoenix plume also grants 15 soul energy. |
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Increases healing received by parrying an enemy attack by 20% |
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Gain 1 bow weapon ammo for every 15 soul neregy earned. |
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Combo finishers cause your next air attack to deal 2x more damage. This effects stacks up to 5x. |
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Using plumes when over 90% health removes minor status ailments and restores stamina. |
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Weapon 1 combo finishers increase the damage of weapon 2 by 25% for 12 seconds. Must have two weapons equipped. |
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Ability equipped in slot 3 has its cooldown reduced by 25% |
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Press the block button while in the air to dive kick. This attack can break enemy hields and parry enemy dash attacks. |
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Pressing the interact button right before a healing plume is consumed increases healing received by 15%. |
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Ability. Quickly throw a bomb blinding enemies around you rendering them unable to attack for 5 seconds. Has 3 uses that regenerate at death iols. No soul energy cost. |
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Roll attacks increases soul energy gained from attacks by 3 for 12 seconds. |
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Light arrow ability animation is now faster. |
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Can now carry 20 more arrows. |
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You now have a 4th ability slot to equip another ability. |
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Using a phoenix plume will give 15 more soul energy to use for abilities. |
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Max soul energy increased by 30. |
Advanced Talents
Talents |
Description |
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Gain 10 soul energy if you use an ability within 1 second of it coming off cooldown. |
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When you double jump you become invincible for half a second. |
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Increase essence gained by 4% per point put into this talent. |
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Soul Gained per attack increased by 3% per point put into this talent. |
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Damage increased by 1% per point put into this talent. |
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Abilities deal 5% more damage but cost 1 more soul energy to use per point put into this talent. |
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When you use soul crash you become invincible until you hit the ground. |
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Stamina regeneration rate increased by 10% per point put into this talent. |
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Soul energy max increased by 2 per point put into this talent. |
Death's Gambit: Afterlife Class Talents
Death's Gambit: Afterlife Noble Talent
Talent |
Description |
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Using items give you soul energy for abilities. |
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Every 150 soul energy gained by attack enemies, restores 1 bear trap to use. |
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You now drop crystal bombs behind you as youuse the halberd Lunge ability. |
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Ability. Throw a blind trap. Enemies who step on it are unable to attack for 5 seconds. |
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Halberds now scale with Finesse. |
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picking up items heals you for 5% of your health and increases your soul energy by 20. |
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Longswords now scale with Finesse |
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Gain 50% more essence whenever you kill an enemy while under 25% health. |
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Negative debuff lasts 25% less time. |
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Perfect blocking makes your next lunge or spear rush deal 50% more damage. Effect lasts 12 seconds. |
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Cyclone ability animation is faster. |
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Halberd combo finisher deals double damage if under 20% health. |
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Spears now scale with Strength |
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Whenever spear rush is used, the next spear Irish ability can be used right away and it costs not soul energy |
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Spear combo finisher deals double damage if all under 20% health. |
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All lightning damage dealt increased by 4%. |
Death's Gambit: Afterlife Soldier Talents
Talents |
Description |
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Perfect blocking reduces all ability cooldowns by 8 seconds. |
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Recover from being shield-broken 50% faster. |
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Whenever you heal, you leave behind a small area that heals you overtime. Heals 5% every second for 10 seconds. |
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Fortitude ability now makes you completely invincible, and lasts 4 seconds. Its cooldown is increased by 15 seconds. |
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All shields block as if they are S ranked, reducing stamina lost from block attacks. |
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Hitting a bleeding enemy with Winding Hew resets the bleed timer and makes it deal 20% more damage over time. |
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Heroic Lunge deals double damage if you are under 25% health. |
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Dealing damage to bleeding enemies with a longsword roll attack lowers all ability cooldowns by 10 seconds. |
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Lightning strikes at the end of Storm Caller's sword, dealing extra damage. |
Row 3 |
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Bows now scale with strength instead of finesse. |
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All lightning damage taken reduced by 10%. |
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All fire damage taken reduced by 10%. |
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If soul crash were to blind an enemy, it reduces ability cooldowns by 10 sec. |
Death's Gambit: Afterlife Assassin Talents
Talents |
Description |
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Dodging attacks give you soul energy to use for abilities. |
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Getting shield broken lowers all ability cooldowns by 10 seconds |
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Blink increases all damage dealt by 4%. Effect lasts until 2.5 seconds pass without hitting an enemy. |
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Hitting a bleeding enemy with a dagger roll attack adds 3 seconds to the bleed timer. |
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Dealing a killing blow to an enemy with a bleed effect will cause it to explode into a cloud of blood that deal damage to enemies in it |
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Using assassinate creates a shadow copy of yourself that deals damage where you used the ability. Lasts 4 seconds. |
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Dagger combo finisher deals double damage if under 20% health |
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Reduces Gouge cooldown by 15 seconds |
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Your next dagger roll attack after using gouge also blinds enemies |
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Ability. You become invisible to non-boss enemies. 60 soul energy cost. 50 second cool down. |
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Healing leaves behind a small area that doubles ability cooldown speeds while standing in the area. Lasts 10 seconds. |
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Dodge rolling reduces all ability cooldowns by 1 seconds. |
Wizard Talents
Talents |
Description |
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All abilities cost 5 less soul energy. |
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Creating a tomb orb reduces all other ability cooldowns by 2 seconds. |
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Burning enemies hit with fire magic explode, taking extra damage and damaging enemies around them. |
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Hitting burning enemies with fire 2, causes them to explode again. Other enemies hit by the explosion take extra damage and also explode. |
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Animation for casting lightning 1 is faster and strikes one additional time. |
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Spell blade finisher makes the orb cast animations much faster. Lasts 10 seconds. |
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Animation for dark orb 1 ability is faster. |
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Using lightning 2 infuses you with lightning. All lightning damage increased by 20% for 20 seconds. |
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Casting lightning and fire orbs together, now creates 3 orbs at a time. |
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If dark 2 kills an enemy, the attack repeats |
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Casting Dark and Fire orb now creates a mine that explodes 3 times. |
Acolyte of Death Talents
Talents |
Description |
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Killing enemies gives you soul energy to use for abilities. |
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Reap ability animation is faster and the buff lasts 5 more seconds. |
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All dark damage taken reduced by 10% |
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Being shield broken gives 20 soul energy. |
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Hitting an enemy with Crash Down increases soul energy gained from attacks by 3 for 12 seconds. |
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Scythe attacks deal 4% more damage when over 90 soul energy. |
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Max Soul Energy increased by 40. |
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Scythe combo finisher deals double damage if under 20% health. |
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If you have over four stakcs of reap, your main scythe combo is much faster. When this effect is active, reap timer cannot be reset. |
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Ability. You cannot go below 1 health for 8 seconds. |
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Abilites cost 5 more soul energy. All damage increased 5%. |
Sentinel Talents
Sentinel Talents |
Description |
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Parrying gives soul energy to use for abilities. |
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All fire damage dealt increased by 4% |
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Perfect block makes your next roll attack hit grant 25 more soul energy than usual |
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All dark damage dealt increased by 4% |
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Hitting an enemy that is already bleeding with rupture causes them to take 20% more bleed damage over time. |
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Hitting a bleeding enemy with a greatsword roll attack adds 3 seconds to the bleed timer. |
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Greastsword combo finisher deals double damage if under 20% health. |
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X slash curved projectiles come back towards you and deal damage again. |
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Upon healing, you leave behind a small area that regenerates your stamina very quickly. Lasts 10 seconds. |
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Attacking with Crash Down increases all damage done by 3%. Effect lasts 24 seconds. |
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Whenever a crash down would blind enemies hit, it also creates an explosion dealing 7x more damage than a regular crashdown. |
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Crushing Tide and Seismic Nova buffs last 10 seconds longer. |
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The explosion for Seismic Nova is now huge. |
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If you have over four stacks of Crushing Tide or Seismic Nova, then your main greathammer combo is much faster. When this effect is active, the timer of this effect cannot be reset. |
Blood Knight Talents
Talents |
Description |
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Taking damage gives you soul energy to use for abilities. |
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Taking damage makes abilities cost 20 soul energy less for 2.5 seconds. |
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Ability. Sacrifice 17% of your health for 35 soul energy. |
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Using Unholy Trasfer also reduces ability cooldowns by 7 seconds. |
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Hitting a burning enemy with Flame Blitz, causes them to explode, dealing damage around them. |
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Flame Blitz animation is much faster |
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Using Unyielding Strike while over 60 soul energy causes enemies hit to bleed and take damage over 16 seconds. |
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Cleaving Throw animation is faster. |
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Deal double damage if you hit a burning enemy with a roll attack. |
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Perfect block retalitation heals you by 4% of your maximum health. |
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Kill an enemy reduces incoming damage by 30% for 5 seconds. |
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Perfect blocking reduces the time of negative status ailments by 5 seconds. |
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Dropping under 10% health activate a buff that lets you heal whenever you deal any damage. Effect lasgts 15 seconds and cannot happen more than once every 5 minutes. |
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Abilities cost 5% health but also cost 5 soul energy less. |
- Anonymous
Why I don't get more talents? I have 14 but no achievement and NG+ doesn't give me more. It is bugged? It is the same as level limit per NG that this ridiculous game has? Why everything in this thing is broken or simply poorly made?
- Anonymous
so you get talent point once from a source? ng+ owlking didnt reward a talent point.
- Anonymous
so basicall you fill the general, first class and second class talent three then advanced with all the points you earn on subsequent NG+ but after you fill all of those talent points are useless you cannot use them at all it does not allow to unlock more trees for other classes, developer should have thought this with people who want to beat all ng+ difficulties
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