Patch Notes in Death's Gambit refers to adjustments to the game delivered via online downloads to players. Developers may fix bugs, glitches and make balance adjustments or additions to their game this way. This page features an overview of all patches released by game developers and publishers White Rabbit and Serenity Forge. 

 

Patch Notes for Death's Gambit

 

  • Patch Notes (Afterlife 1.06)
  • October 4 2021


Crash fixes

  • Fixed a crash related to interacting with endless' corpse in Portuguese in the Caer Siorai ceiling.
  • Fixed a crash related to attempting to defeat Amulvaro with a magi-flame tome.
  • Fixed crash related to charging spell blade.
  • Removed interactable grave note that was floating on top of a tree in Gaians Cradle, would crash the game if interacted with.
  • Fixed a crash related defeating Aberrant AI before the giant drone with damage over time effects.

 

Gameplay and balance.

  • Changed item given by lizard asking for parasite in labyrinth. He now gives dark matter.
  • Forgotten Gaian heroic is a little bit easier.
  • Can no longer parry Ending A final boss over and over forever.
  • Cusith heroic white orbs have less health.

 

Misc

  • Immortalite Longsword description in crafting menu now matches description in inventory.
  • Edited map to remove two exits that don't actually exist in game. One was in the Eldritch Council, the other was near the top of garde tum.
  • Fixed an issue where magi-flame tome, throwable items, and blink dagger would disappear during the ending b final boss fight.
  • Added a new log in Chamber.
  • The sprites for the tempest tome and al aziph grimore were flipped. This has now been fixed.
  • Fixed boss journal bug which caused the Ending A final boss to not have a skull marker when defeated in normal or heroic.
  • Ethereal and Grand Sage Boots no longer have the same description.
  • Crash down upgrade ui now correctly states that the blinding effect recharges every 70 seconds.

 

Patch Notes (Afterlife 1.05)

  • Patch Notes (Afterlife 1.05)
  • October 3, 2021


Design/Gameplay changes

  • Bysurge heroic health nerfed to 110000 from 147000.
  • Dropping a Parasite now correctly drops a parasite item orb.
  • Stranded isles puzzle that requires Valkyrie spear can now accept the item even if it is upgraded.
  • Increased invincibility time on Sky Crash ability.
  • Moved Dark Knight journal 2 to a new and better spot.
  • Bow adjustment talent now also lets you equip ANY bow regardless of stat requirement.
  • Lizard in hole in Darkness Falls that asks "gib floaty" still asks for the same item. But the reward item is better.
  • Alpha and Sigma lock hint logs in Chamber of Migration have changed.

 

Softlocks and Crash fixes

  • Moving platform in Stranded isles can no longer get you stuck inside a wall.
  • Loading some old death’s gambit save files could cause you to get stuck after defeating Owlking. This is now fixed.

 

Misc

  • Talent points put into talent tree 4 are now correctly given back to you after resetting your character stats via meditation.
  • Blood chest in Skytomb no longer respawns endlessly.
  • True ending final boss can no longer do some Heroic attacks... in normal mode. Would only happen under very specific circumstances.
  • Entering bulwark boss room from the left no longer causes a lag spike.
  • Defeating the Hammer wielding Amarog that drops the amarog key can now drop the item again if you didn’t pick it up.
  • Fixed a crash down block in Magister’s Labyrinth that would become invisible under certain circumstances.
  • If you ever have over 30 haste or endurance you will be automatically forced to respec. Only possible via cheating and loading your old save file in a weird way.
  • All crafting items now have correct item descriptions.

 

Patch Notes (Afterlife 1.04)

  • A new text log has appeared in the Chamber of Migration
  • Fixed an issue which caused the config for ability 4 to keep unbinding
  • Main menu options now save correctly
  • Fixed an issue that caused Sorun to become invisible after leaving a save point close to the horse.

 

  • Patch Notes (Afterlife 1.03)


Crash Fixes
Fortune Aura no longer crashes the game.
Players with a specific resolution should no longer crash upon game startup.
Pressing the r key while rebinding any controls no longer results in bad stuff happening.
Calling the horse and room transitioning will no longer cause a rare crash.
You can now craft the Gaian Plume without crashing.
You can now safely buy the Vados Halberd of Illusions from Braeorn and open your inventory.

Soft Locks
Crashing down into the Inqusitor fight with four motes on the Vil'Dradur Greatsword will no longer soft lock the boss fight.

Miscellaneous
Dive Kicks no longer deal rapid fire damage against certain enemies.
Changing movement configs from stick to d-pad now works correctly when angling projectiles.
Roll Mastery talent now applies to the Mage Tome roll attacks.
The arrow capacity talent has been fixed.
Teema the lumberkin no longer loops her audio if you catch her.
Time Warp no longer resets its own cool down.
Abilities in your fourth slot won't disappear after respeccing.
Language settings will now save upon restarting the game.
Overlapping journal text for Endless now aligns correctly.
Sorun's placement on the map has been fine tuned.

Patch Notes (Afterlife 1.02)
+ A few true ending progression blockers have been fixed. These are all related to the soul diving portion and the cutscenes that follow. If you ran into these, go to the goal markers on the map and try again. Please let us know if this patch fixed the issues for you : )
+ Fixed a crash with the Nightmarer enemy in Darkness Falls
+ Added a potential fix for some resolution issues for different monitor sizes
+ Fang of gaia now correctly can be equiped with 30 STR if Sentinel class
+ Bloodsurge no longer increases in soul energy cost via some talents
+ Vrael has more health in the room before the Bulwark boss

 

  • Version: 1.1
  • Date: October 25, 2018
  • Platforms: PS4

In Death's Gambit PC Patch 1.1 we're adding a number of quality of life improvements, balance adjustments, animation tweaks, and dozens of bug fixes based on your feedback and reports. Many of you have been waiting patiently for this, so we hope you're as excited as we are for the biggest Death's Gambit update yet.

We're working on bringing all these changes to PS4 soon, but didn't want to delay the patch on PC to wait for changes on PS4. For now, we hope you enjoy the changes, and continue to provide us with your suggestions and feedback.

For more direct access to the Death's Gambit team, please join our Discord at https://discord.gg/deathsgambit

 

Community Requests

  • D-Pad support for movement has been added. You can change to this in the keybinds option menu. Please note this will change the way your quick inventory is bound automatically.
  • Improved player hit reaction.
  • Removed the last two frames off the dodge roll animation. Dodging should now feel smoother and more responsive.
  • Holding the interact button will now skip long cutscenes like the horseback flashback sequence, and others.
  • Holding the interact button will cause you to respawn quickly after death.
  • The selection square when enchanting no longer moves back to slot 1 every time you enchant an item.
  • You can now reset your levels and talents twice per playthrough. This count resets on NG+.
  • Controls for climbing have changed to remove the need to hold down a button while climbing. Now, pressing up near a ladder will allow you to climb. You can revert to the older controls on the configuration screen.

 

 

Quality of Life

  • If you leave a save point without pressing the confirm button the game now asks you if you are sure you want to exit without leveling up.
  • Can no longer move mouse out of screen on computers with two screens if on fullscreen.
  • Can now map multiple buttons to use abilities 1 through ability 3.
  • Pressing escape will no longer quit you out of an options submenu completely.
  • Some flashback scenes are spaced out more evenly so you are not constantly getting scenes after dying.
  • Getting on ladders should feel easier.
  • Collision improvements for the tall creatures in Gaian's Cradle.
  • All options and configurations now save correctly through play sessions.
  • Jumping through platforms no longer eat up your jump button input when pressing jump quickly after landing on a platform.
  • You can now access the options from the main menu.
  • You can no longer pick up items if your inventory is full. The only exception are key items required to progress the main game.
  • There is now more information in the level up screen.

 

 

Animation Canceling

  • Attack animation recovery frames are now cancelable into dodge, block, and jump.
  • Basically, once the hitting portion of an attack has finished, you are now free to choose your next action without waiting for the rest of the weapon's recovery animation to play. This should make combat feel more fluid and responsive overall.
  • Removed the ability to cancel out of certain animations early.
  • Fixed an animation cancelling bug when changing between two different weapons.

 

 

NPC and Boss Behavior

  • Zuma will now react with new dialogue the first time you talk to him if you have killed him.
  • Can no longer interact with Zuma while meditating.
  • Vrael no longer rescues you from prison if you have previously killed him.
  • Changed the parameters that determine whether Vrael and Ione appear dead in the hallway before the final boss.
  • Changed the parameters that determine who appears dead or alive in the scene before the credits.
  • Fink now resets when you go to NG+. This means you can see him appear in Gaian's Cradle and other areas in NG+.
  • Nymeria will no longer mention Grimgaud when you rescue her if you have killed Grimgaud in his jail cell.
  • Fixed an issue where Ione can appear in the Dark Knight room even after she has been killed by the player.
  • Vrael health was too low in the Thalamus betrayal premonition. This has been fixed.
  • Ione health was too high in the Thalamus betrayal premonition. This has been fixed.
  • You will now get the Fink quiz scene if you have previously killed Fink.
  • Nymeria and Grimgaud now say something when attacked in their respective jail cells
  • Hitbox for Vrael improved.
  • The doppleganger in Ylnoth talks less now.
  • Forgotten Gaian no longer plays a specific cutscene after defeating Origa.
  • Soul of the Phoenix and Amulvaro now talk less during their respective boss encounters.

 

 

Sound Fixes

  • Sniper grab attack now has new sound effects.
  • Some sound effects would persist if you died during the Eldritch Council encounter. The more you would attempt the boss the more they would stack. This issue has been fixed
  • Voice overs in a cutscene stop playing if you press the interact button to move on to the next part of the cutscene. This used to not happen if a voice over was followed by a cutscene action.
  • Bysurge sound effects go away if you die to him. They will no longer continue playing after you respawn.
  • Many other minor sound effect fixes and adjustments.

 

 

Balance Changes

  • Ranged archers will not agro if you are behind them.
  • Improved hitbox for tome lighting 1 orb ability.
  • Red matter during the Amulvaro Heroic boss fight now lasts 4 seconds instead of 1 second before fading away.
  • Red matter and dark matter during the Amulvaro Heroic boss fight deals less damage.
  • Tundra Lord Kaern floats a bit lower during his final phase.
  • Ability cooldowns will now go off during the damaging portion of an attack.
  • Ability cooldowns will no longer trigger if knocked back after starting an ability animation.
  • Shade Knights are now stunned when blocked.
  • Soul of the Phoenix now drops Phoenix down the first time she is defeated.
  • Getting hit while climbing a ladder now makes you fall off. Also fixes a few other bugs related to being hit while climbing a ladder.
  • You can now go past shields during Sky Crash, Heroic Lunge, and two Tome Dark Orb abilities.
  • Decreased HP of Bysurge Heroic by 20% and Bysurge Normal by 10%.
  • Decreased HP of Eldritch Casters in Eldritch Council Heroic 15%.
  • Decreased HP of Red Crystals in Eldritch Council Heroic 20%.
  • Decreased HP of Eldritch Inquisitor in Eldritch Council Heroic 20%.
  • Decreased HP of Red slimes in Eldritch Council Heroic 15%.
  • Decreased HP of Amulvaro Heroic Jellyfish by 15%.
  • Decreased damage taken when getting hit by Amulvaro Heroic jellyfish by 15%.
  • Decreased HP of Dark Knight Normal by 10%.
  • Increased time for darkness to coalesce for Dark Knight Normal by 25%.
  • Decreased damage dealt by Dark Knight Normal attacks by 15%.
  • Decreased the health of dark orbs on the dark phase for Heroic Endless by 20%.
  • Decreased the health of Endless Heroic Phase 5 by 20%.
  • Decreased damage dealt by the Giant Golem's light blade by roughly 25%.
  • Increased XP received by most Heroic Bosses.
  • Rebalanced Scaling for Heroic Boss HP and Damage for NG+ to be more forgiving. Owlking heroic, Tundra Lord Heroic, Forgotten Gaian Heroic, Soul of the Pheonix Heroic, Origa Heroic, all remain unchanged.
  • You can no longer shoot at Origa at the edge of your screen if she is grappled on to a obelisk. She will shoot back.
  • Bulwark no longer takes damage from damage over time effects during his ghost phase.
  • Camera during the Bysurge bossfight improved.
  • Light of the Gray Wanderer no longer stops working when you change room after equipping. This aura now illuminates areas better.
  • Thalamus red laser beams no longer slow you down, they only deal damage.
  • Thalamus spawns that create the red lasers have had their health reduced by 17%.
  • Some abilities deal less damage during the Thalamus fight.
  • Mythril Greaves have been reworked and are now working correctly.
  • Phoenix feather healing effectiveness now scales with your vitality stat.
  • You can no longer block Bysurge's ground lightning and not take any damage.
  • Adjustments to Amulvaro Heroic meteor summons.
  • Shaman enemies now stop attacking you when you are far away.
  • Added Moisture...

 

Bug Fixes

  • Fixed a bug where the green orb spell that pulls you in during the Eldritch Council encounter would sometimes disappear if created close to the player.
  • Fixed the death counter not working properly when fighting Origa, Cusith, and some Heroic Bosses.
  • Fixed an issue which caused some boss journals to not appear in the boss journal page after picking them up.
  • Fixed a parry bug that prevented parries against Mimics, Soul of the Pheonix, Amulvaro, and Fink.
  • Fixed a bug that caused the level title UI to appear over the inventory instead of the other way around.
  • Fixed a bug that would cause custom keybinds to be reset when closing the game.
  • Fixed a bug that caused The Soul of the Phoenix phase marker from displaying properly.
  • Fixed a bug where players could receive double the amount of shards for killing Cusith if you kill him right after you die.
  • Fixed a hitbox issue with the Dark Knight.
  • Fixed a bug where certain ability effects were not triggering when abilities were hitting Ione, Soul of the Phoenix, and the Lizard Spearmen.
  • Origa heroic will no longer float in the air if she explodes the obelisk she has grappled to.
  • Fixed an issue that caused camera jitter.
  • Ranged attacks no longer freeze your character and enemy. This would sometimes lead to some inputs being eaten.
  • The teal orbs that slowly fall down during the Eldritch Council heroic encounter will no longer create explosions every frame if created inside a wall.
  • Red bullets during the Eldritch Council fight now correctly deal damage to the player.
  • Fixed an issue where you would pick up a Panacea after dying to Eldritch Council.
  • Golden Gaian in the flashback cutscene has art improvements.
  • Fixed a few Voice Over lines with the Soul of the Phoenix that were not properly displaying the correct subtitles.
  • Fixed an issue with player art not correctly animating while blocking on a jump through platform.
  • Fixed issue with not being able to use abilities on gamepad if you do not have a shield equipped.
  • Fixed some sound effects that were still playing even if the game was muted.
  • Fixed a very rare crash related to the tome weapon.
  • Fixed a crash where you could select NG+11 in the NG+ screen. This would crash the game.
  • Fixed a crash where you could attempt to buy abilities from a merchant even though you have already bought all abilities.
  • Fixed an issue where If your shield gets broken while blocking and you try to throw an item immediately after, it would repeat the shield stun animation.
  • Fixed a few issues where you wouldn't be able to use certain abilities on ability slot 2 and ability slot 3.
  • Fixed an issue where opening menu while reading shield causes player movement to be disabled.
  • Fixed a bug where Shield Reaper's Maw displayed the incorrect strength requirement.
  • Fixed shade knights respawning when you re-enter a room.
  • Longsword ability heroic lunge now correctly resets its cooldown if you kill an enemy with it.
  • Fixed a bug where the church barrel would drop more than one suicide blade item.
  • Fixed a bug where the church prison cell was drawn at the incorrect depth.
  • Mousing over a NPC menu button no longer overwrites your input if on gamepad.
  • Fixed an issue where the game would display the wrong cape behind your character.
  • Fixed a bug that caused the Soul of the Phoenix to close the back door twice.
  • Fixed a rare bug that caused players to get stuck in the ceiling when crushed by blocks in Caer Siorai.
  • It is much harder to get stuck inside walls after being knocked back.
  • Fixed a bug with Amulvaro heroic's green buff. It now correctly increases your damage.
  • Fixed a bug where the game softlocked if you dodge rolled into a destroyed acolyte save point and attempted to interact with it before your dodge roll animation ended.
  • Fixed an issue where getting hit by a saw blade while shield broken would make you get stuck in place.
  • Fixed a bug that prevented the cape from appearing while on horseback.
  • Enchanting equipped items to +10 now gives you the correct achievement.
  • Shade Knights are less likely to materialize inside walls.
  • Fixed an issue where dying while saving could lead to a corrupted save slot.
  • Fixed a few memory leak issues that could lead to a corrupted save slot.
  • Dying inside the church cell now leaves your phoenix feather outside the cell.
  • Drake Knights no longer drop certain items twice.
  • Light of the Phoenix resets the timer if you cast it while the effect is still active.
  • Death no longer takes a long time to pick up your soul in large rooms.
  • Some background art will now parallax correctly when close to edges of rooms
  • Spear roll attack hitbox is no longer hilariously large.
  • Turtle shield no longer plays the Vados shield animation when attempting to move on gamepad.
  • Theurgist Aura no longer stops working after changing rooms.
  • You will no longer see some floating swords on top of Cusith when he is defeated.
  • No longer have to kill all heroic bosses on same save file to obtain Chosen of Death achievement.
  • Fixed a bug where you could get infinite immortalite from talking to Zuma on top of the ice giant.
  • Throwing an an Abyssal Eye off screen no longer leaves you stuck until you quit the main game.

 

  • Version: 1.05
  • Date: September 12th 2018
  • Platform: PC / PS4

Changes

PS4 Specific

  • Improved overall game stability to prevent crashes.

  • Work on memory issues and other crash fixes are ongoing and more improvements will arrive in the next patch.

  • General bug fixes and performance improvements.

Please remember that if you're on PS4 Pro and you're still experiencing crashes, many crashes can be fixed by doing the following:

  • Disable Supersampling in [Settings] > [Video Output Settings] > [Supersampling Mode]

  • Disable Boost Mode in [Settings] > [System Settings] > [Boost Mode]

  • Change your resolution to 1080p

Fixes and Improvements from PC Patch 1.02 Now Live on PS4

Quality of Life

  • Can now change languages in the in-game Options screen. (We are still working on getting the options added to the main menu)

  • Can now enable “reduced screenshake” in the Options menu.

  • Can now disable “stamina low” UI in the Options menu.

  • Can now enable player health value displaying on the hp bar from the Options menu.

  • Can now enable player stamina value displaying on the stamina bar from the Options menu.

  • No longer have to re-do the red button puzzle to ride the Garde Tum elevator.

  • Main menu music volume adjusted and balanced with in-game sound.

Game Balance

  • Spikes in Obsidian Vale cannot combo you anymore.

  • Shade Knights in NG+ in Obsidian Vale can now die to spike traps.

  • Haste now affects the time it takes for your stamina to start regenerating.

  • Amarog Shamans no longer block your attacks if you hit them from behind.

  • Normal mode Forgotten Gaian now deals a tad bit less damage.

  • Your horse can now kill Golden Drake Knights.

  • Attempting to use an ability while in a knocked back state will no longer put the ability on cooldown.

  • Attempting to use an ability after getting hit during the start of an attack no longer causes the ability animation to stop.

  • You can now re-obtain the 11th feather by getting all the Gaian relics. Enjoy the extra 10% damage. :)

Bug Fixes

  • Fixed a shield animation issue in the Obsidian Vale level where players using a controller would not animate correctly.

  • Fixed a bug where the Energy Shield would lower player stats.

  • Fixed a bug where the Void Plume would lower player stats.

  • Forgotten Gaian Heroic no longer gives talents every time you kill him.

  • Parrying an arrow of an archer that has been killed no longer crashes the game.

  • Fixed a bug where Flaming Guillotine was not working on slot 2 and 3 on controllers.

  • Fixed an issue where Blood Knight would not heal correctly at high health levels.

  • Abyssal eyes now control correctly with custom keybinds.

  • Mimic feathers no longer can drop from the Soul of the Phoenix heroic fight.

  • You are no longer blocked from going left into the church after beating Origa.

  • Heroic Bysurge now correctly drops 3 immortalite when killed the first time.

  • Horse no longer faces left when first entering certain areas of the Aldwynn sewers.

  • Heroic Forgotten Gaian items are picked up instantly as soon as you kill him. You can also no longer miss the boss talent point if you die after killing him.

  • Music during the cutscene after Eldritch Council no longer continues playing over other music tracks.

  • Fixed a bug that caused Amulvaro Golem to scale XP incorrectly in NG+.

  • Fixed a bug where dying at the same time as Endless would skip her final cutscene.

  • Fixed a bug where you could keep kicking down the ladder in Amulvaro’s tower repeatedly.

  • Fixed a bug where Zuma would disappear and drop light greaves.

  • Fixed a bug where Dark Knight would stop animating if he gained more than max health.

  • Fixed a bug where blocking after an airdash would grant invincibility until you stopped blocking.

  • Fixed a bug where Bulwark would attempt to dodge your parry attack.

  • Fixed a crash caused by creating 10 rotating orbs with the fire and lightning tome spell.

  • Fixed a bug where the phoenix in the first area would drop immortalite every time it was defeated.

  • Blindfold item now works properly when upgraded.

  • Fixed a bug where the Level Up UI text would appear over the inventory when inventory is open.

  • Fixed a bug where enemies would respawn when re-entering a room if they were killed by an exploding arrow or some traps.

  • Fixed a crash related to the Sigur ritual.

  • Can no longer lose items dropped by Bysurge Heroic if he dies in the middle of his platform. You will now pick up the items automatically.

  • Moss Knight in Gaian’s Cradle can no longer get you stuck inside a wall.

  • Improved overall performance and game loading time.

  • Mimic feathers now correctly play a sound effect for being created.

  • Caer Siorai Giant now plays sound effects correctly.

  • Blink dagger now plays the correct sound effect.

  • Equipping items using gamepad no longer sounds really loud

  • Fire effects in the intro room now are muted properly when sound is disabled.

  • Trophy for An Endless Elegy is now triggering properly.

  • Trophy for The Perfect Run is now triggering properly.

  • Amulvaro Heroic Trophy is now triggering properly

 

 


 

  • Version: 1.02
  • Date: August 25th 2018
  • Platforms: PS4

Patch Changes

Quality of Life
  • Can now change languages in the in-game Options screen. (We are still working on getting the options added to the main menu)
  • Can now enable “reduced screenshake” in the Options menu.
  • Can now disable “stamina low” UI in the Options menu.
  • Can now enable player health value displaying on the hp bar from the Options menu.
  • Can now enable player stamina value displaying on the stamina bar from the Options menu.
  • No longer have to re-do the red button puzzle to ride the Garde Tum elevator.
  • Main menu music volume adjusted and balanced with in-game sound.

 

Game Balance
  • Spikes in Obsidian Vale cannot combo you anymore.
  • Shade Knights in NG+ in Obsidian Vale can now die to spike traps.
  • Haste now affects the time it takes for your stamina to start regenerating.
  • Amarog Shamans no longer block your attacks if you hit them from behind.
  • Normal mode Forgotten Gaian now deals a tad bit less damage.
  • Your horse can now kill Golden Drake Knights.
  • Attempting to use an ability while in a knocked back state will no longer put the ability on cooldown.
  • Attempting to use an ability after getting hit during the start of an attack no longer causes the ability animation to stop.
  • You can now re-obtain the 11th feather by getting all the Gaian relics. Enjoy the extra 10% damage. :)

 

Bug Fixes
  • Fixed a shield animation issue in the Obsidian Vale level where players using a controller would not animate correctly.
  • Fixed a bug where the Energy Shield would lower player stats.
  • Fixed a bug where the Void Plume would lower player stats.
  • Forgotten Gaian Heroic no longer gives talents every time you kill him.
  • Parrying an arrow of an archer that has been killed no longer crashes the game.
  • Fixed a bug where Flaming Guillotine was not working on slot 2 and 3 on controllers.
  • Fixed an issue where Blood Knight would not heal correctly at high health levels.
  • Abyssal eyes now control correctly with custom keybinds.
  • Mimic feathers no longer can drop from the Soul of the Phoenix heroic fight.
  • You are no longer blocked from going left into the church after beating Origa.
  • Heroic Bysurge now correctly drops 3 immortalite when killed the first time.
  • Horse no longer faces left when first entering certain areas of the Aldwynn sewers.
  • Heroic Forgotten Gaian items are picked up instantly as soon as you kill him. You can also no longer miss the boss talent point if you die after killing him.
  • Music during the cutscene after Eldritch Council no longer continues playing over other music tracks.
  • Fixed a bug that caused Amulvaro Golem to scale XP incorrectly in NG+.
  • Fixed a bug where dying at the same time as Endless would skip her final cutscene.
  • Fixed a bug where you could keep kicking down the ladder in Amulvaro’s tower repeatedly.
  • Fixed a bug where Zuma would disappear and drop light greaves.
  • Fixed a bug where Dark Knight would stop animating if he gained more than max health.
  • Fixed a bug where blocking after an airdash would grant invincibility until you stopped blocking.
  • Fixed a bug where Bulwark would attempt to dodge your parry attack.
  • Fixed a crash caused by creating 10 rotating orbs with the fire and lightning tome spell.
  • Fixed a bug where the phoenix in the first area would drop immortalite every time it was defeated.
  • Blindfold item now works properly when upgraded.
  • Fixed a bug where the Level Up UI text would appear over the inventory when inventory is open.
  • Fixed a bug where enemies would respawn when re-entering a room if they were killed by an exploding arrow or some traps.
  • Fixed a crash related to the Sigur ritual.
  • Can no longer lose items dropped by Bysurge Heroic if he dies in the middle of his platform. You will now pick up the items automatically.
  • Moss Knight in Gaian’s Cradle can no longer get you stuck inside a wall.
  • Game will no longer run at a higher framerate in certain Garde Tum areas if you have a monitor with a high refresh rate.
  • Improved overall performance and game loading time.
  • Mimic feathers now correctly play a sound effect for being created.
  • Caer Siorai Giant now plays sound effects correctly.
  • Blink dagger now plays the correct sound effect.
  • Equipping items using gamepad no longer sounds really loud
  • Fire effects in the intro room now are muted properly when sound is disabled.
  • Achievement for An Endless Elegy is now triggering properly.
  • Achievement for The Perfect Run is now triggering properly.
  • Amulvaro Heroic achievement is now triggering properly.

 

Recommended Work Around for Monitors with High Refresh Rates (120Hz, 240Hz etc)


While we’ve been able to solve the refresh rate issue for some players on 144Hz monitors, the fix has not been working for everyone.

Our current recommended work around for this is to change the Death’s Gambit application settings using the [www.guru3d.com] tool or [www.guru3d.com] inspector. These applications will allow you to set the frame limit of Death’s Gambit to 60 FPS and should resolve the issue for most users. We're continuing to look into a permanent fix, and other issues as we continue to support Death's Gambit now and into the future.

 


 

  • Version: 1.01
  • Date: August 19th 2018
  • Platform: PC

Changes

PC Hotfix Patch 1.01 is now live!

Below are the list of changes for PC Patch 1.01. This is a hotfix built to address some of the immediate issues on PC and a larger patch will be coming to PC next week. Thank you everyone for your support, bug reports, and patience.

  • 144hz monitors and other high refresh rates should no longer increase gamespeed. (Note: Players may see a moment of speed up while the game ‘clicks in’ to 60fps when first starting or alt+tabbing into the game. The game should correct itself in ~1 second.)
  • Soul Trigger no longer thinks it’s the best thing ever and has stopped replicating endlessly.
  • Energy Shield no longer decreases stats and will work as intended.
  • Unlimited Energy has been adjusted: Energy weapons require no soul energy for six seconds after using an ability.
  • Death now has more things to say to you when you die.

 


  • Version: ??
  • Date: August 16th 2018
  • Platforms: PS4

Changes:

Today we pushed a patch to PS4 of many issues that we were able to knock out quickly since launch. This doesn't solve every problem, (yet) but should raise the overall stability of the game for most players. Please note that several of these issues are not present in the PC version, and that PC will be getting its own patch in the near future.

Here are the notes:

  • Fixed multiple issues leading to PS4 save data corruption.
  • Fixed a bug where the bow was getting stuck aiming left if you jump off your horse.
  • Ione in Central Sanctuary will now talk with you without crashing your game.
  • Picking up plumes will correctly retrieve plumes and add them back to your total plume count.
  • Adjusted Bulwark, Thalamus, and Bysurge to have their intended HP and damage levels.
  • Fixed environmental art issues in Sanctuary and Garde Tum.
  • Fixed a bug where some players were stuck in the intro cutscene where Sorun tries to get on his horse.
  • Added several missing sound effects that were not working properly.
  • Improved hitboxes for Soul of the Phoenix, Dark Knight, and the final boss fight.
  • Additional fixes, squashed bugs, and optimization improvements.

 

Upcoming PS4 and PC fixes

  • 144hz Refresh Rate Fix
  • PS4 Supersampling Fix
  • Energy shield bug Fix
  • Soul Trigger Duplication Fix
  • Hitbox improvements
  • Better input buffering and animation canceling
  • Language selection in game settings
  • Option menu on start screen
  • D-pad configuration
  • And many many more

 




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    • Anonymous

      just watching replies...
      ...
      (oh sh**)
      i'm only the man who have a non glitch game??
      in my case it's great(on PC), yep there some bugs but this is due to the fact that cause my PC's old
      well, it's not even bad
      (*grammarer*)

      • Don't know where else to put this, so I thought I would create an account just to post on this unofficial wiki and hope for the best. The soul trigger on PlayStation still causes all of your ability slots in the death's statue menu to be filled up. I'm guessing this was fixed on pc as is indicated by the following steam thread: The PlayStation version of the game still has this problem, however. Just bought the soul trigger ability on my save a few days back, the game crashed shortly after, and to my dismay all of my ability slots were filled with soul trigger and I was unable to buy new abilities. This is pretty game breaking, so was hoping that if the devs are still making patches for this game this might be addressed. Also, another thing, the patch notes mentions that ON THE PC VERSION ONLY that "Soul Trigger no longer thinks it’s the best thing ever and has stopped replicating endlessly." So don't go telling me they fixed it and that it's in the patch notes, because I'm guessing that they only fixed it on the pc version and not the PlayStation version. Here are a couple more sources that talk about the bug just to show I'm not crazy. Granted, they talk about the pc version, but they still sort of give merit that the bug was a big deal back when, and is still a big deal on the PS4:

        • Anonymous

          The patch is backwards, the one that has all the fixes on the 25 of August was on PC, not PS4, it is still not live, hopefully this week.

          • Anonymous

            Game is still crashing at Thalomus boss fight and also on bridge in Garde Tum does same thing. Why would you release the game before it is finished. It is broken and constantly crashing. I truthfully feel like I wasted 20 dollars. After 4 patches still no addressing the issue let alone trying to fix it. White Rabbit WTF?

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