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Patch Notes for default refers to adjustments to the game delivered via online downloads to players. Developers may fix bugs, glitches and make balance adjustments or additions to their game this way.

 

Patch Notes for Death's Gambit

 

  • Version: 1.05
  • Date: September 12th 2018
  • Platform: PC / PS4

Changes

PS4 Specific

  • Improved overall game stability to prevent crashes.

  • Work on memory issues and other crash fixes are ongoing and more improvements will arrive in the next patch.

  • General bug fixes and performance improvements.

Please remember that if you're on PS4 Pro and you're still experiencing crashes, many crashes can be fixed by doing the following:

  • Disable Supersampling in [Settings] > [Video Output Settings] > [Supersampling Mode]

  • Disable Boost Mode in [Settings] > [System Settings] > [Boost Mode]

  • Change your resolution to 1080p

Fixes and Improvements from PC Patch 1.02 Now Live on PS4

Quality of Life

  • Can now change languages in the in-game Options screen. (We are still working on getting the options added to the main menu)

  • Can now enable “reduced screenshake” in the Options menu.

  • Can now disable “stamina low” UI in the Options menu.

  • Can now enable player health value displaying on the hp bar from the Options menu.

  • Can now enable player stamina value displaying on the stamina bar from the Options menu.

  • No longer have to re-do the red button puzzle to ride the Garde Tum elevator.

  • Main menu music volume adjusted and balanced with in-game sound.

Game Balance

  • Spikes in Obsidian Vale cannot combo you anymore.

  • Shade Knights in NG+ in Obsidian Vale can now die to spike traps.

  • Haste now affects the time it takes for your stamina to start regenerating.

  • Amarog Shamans no longer block your attacks if you hit them from behind.

  • Normal mode Forgotten Gaian now deals a tad bit less damage.

  • Your horse can now kill Golden Drake Knights.

  • Attempting to use an ability while in a knocked back state will no longer put the ability on cooldown.

  • Attempting to use an ability after getting hit during the start of an attack no longer causes the ability animation to stop.

  • You can now re-obtain the 11th feather by getting all the Gaian relics. Enjoy the extra 10% damage. :)

Bug Fixes

  • Fixed a shield animation issue in the Obsidian Vale level where players using a controller would not animate correctly.

  • Fixed a bug where the Energy Shield would lower player stats.

  • Fixed a bug where the Void Plume would lower player stats.

  • Forgotten Gaian Heroic no longer gives talents every time you kill him.

  • Parrying an arrow of an archer that has been killed no longer crashes the game.

  • Fixed a bug where Flaming Guillotine was not working on slot 2 and 3 on controllers.

  • Fixed an issue where Blood Knight would not heal correctly at high health levels.

  • Abyssal eyes now control correctly with custom keybinds.

  • Mimic feathers no longer can drop from the Soul of the Phoenix heroic fight.

  • You are no longer blocked from going left into the church after beating Origa.

  • Heroic Bysurge now correctly drops 3 immortalite when killed the first time.

  • Horse no longer faces left when first entering certain areas of the Aldwynn sewers.

  • Heroic Forgotten Gaian items are picked up instantly as soon as you kill him. You can also no longer miss the boss talent point if you die after killing him.

  • Music during the cutscene after Eldritch Council no longer continues playing over other music tracks.

  • Fixed a bug that caused Amulvaro Golem to scale XP incorrectly in NG+.

  • Fixed a bug where dying at the same time as Endless would skip her final cutscene.

  • Fixed a bug where you could keep kicking down the ladder in Amulvaro’s tower repeatedly.

  • Fixed a bug where Zuma would disappear and drop light greaves.

  • Fixed a bug where Dark Knight would stop animating if he gained more than max health.

  • Fixed a bug where blocking after an airdash would grant invincibility until you stopped blocking.

  • Fixed a bug where Bulwark would attempt to dodge your parry attack.

  • Fixed a crash caused by creating 10 rotating orbs with the fire and lightning tome spell.

  • Fixed a bug where the phoenix in the first area would drop immortalite every time it was defeated.

  • Blindfold item now works properly when upgraded.

  • Fixed a bug where the Level Up UI text would appear over the inventory when inventory is open.

  • Fixed a bug where enemies would respawn when re-entering a room if they were killed by an exploding arrow or some traps.

  • Fixed a crash related to the Sigur ritual.

  • Can no longer lose items dropped by Bysurge Heroic if he dies in the middle of his platform. You will now pick up the items automatically.

  • Moss Knight in Gaian’s Cradle can no longer get you stuck inside a wall.

  • Improved overall performance and game loading time.

  • Mimic feathers now correctly play a sound effect for being created.

  • Caer Siorai Giant now plays sound effects correctly.

  • Blink dagger now plays the correct sound effect.

  • Equipping items using gamepad no longer sounds really loud

  • Fire effects in the intro room now are muted properly when sound is disabled.

  • Trophy for An Endless Elegy is now triggering properly.

  • Trophy for The Perfect Run is now triggering properly.

  • Amulvaro Heroic Trophy is now triggering properly

 

 


 

  • Version: 1.02
  • Date: August 25th 2018
  • Platforms: PS4

Patch Changes

Quality of Life
  • Can now change languages in the in-game Options screen. (We are still working on getting the options added to the main menu)
  • Can now enable “reduced screenshake” in the Options menu.
  • Can now disable “stamina low” UI in the Options menu.
  • Can now enable player health value displaying on the hp bar from the Options menu.
  • Can now enable player stamina value displaying on the stamina bar from the Options menu.
  • No longer have to re-do the red button puzzle to ride the Garde Tum elevator.
  • Main menu music volume adjusted and balanced with in-game sound.

 

Game Balance
  • Spikes in Obsidian Vale cannot combo you anymore.
  • Shade Knights in NG+ in Obsidian Vale can now die to spike traps.
  • Haste now affects the time it takes for your stamina to start regenerating.
  • Amarog Shamans no longer block your attacks if you hit them from behind.
  • Normal mode Forgotten Gaian now deals a tad bit less damage.
  • Your horse can now kill Golden Drake Knights.
  • Attempting to use an ability while in a knocked back state will no longer put the ability on cooldown.
  • Attempting to use an ability after getting hit during the start of an attack no longer causes the ability animation to stop.
  • You can now re-obtain the 11th feather by getting all the Gaian relics. Enjoy the extra 10% damage. :)

 

Bug Fixes
  • Fixed a shield animation issue in the Obsidian Vale level where players using a controller would not animate correctly.
  • Fixed a bug where the Energy Shield would lower player stats.
  • Fixed a bug where the Void Plume would lower player stats.
  • Forgotten Gaian Heroic no longer gives talents every time you kill him.
  • Parrying an arrow of an archer that has been killed no longer crashes the game.
  • Fixed a bug where Flaming Guillotine was not working on slot 2 and 3 on controllers.
  • Fixed an issue where Blood Knight would not heal correctly at high health levels.
  • Abyssal eyes now control correctly with custom keybinds.
  • Mimic feathers no longer can drop from the Soul of the Phoenix heroic fight.
  • You are no longer blocked from going left into the church after beating Origa.
  • Heroic Bysurge now correctly drops 3 immortalite when killed the first time.
  • Horse no longer faces left when first entering certain areas of the Aldwynn sewers.
  • Heroic Forgotten Gaian items are picked up instantly as soon as you kill him. You can also no longer miss the boss talent point if you die after killing him.
  • Music during the cutscene after Eldritch Council no longer continues playing over other music tracks.
  • Fixed a bug that caused Amulvaro Golem to scale XP incorrectly in NG+.
  • Fixed a bug where dying at the same time as Endless would skip her final cutscene.
  • Fixed a bug where you could keep kicking down the ladder in Amulvaro’s tower repeatedly.
  • Fixed a bug where Zuma would disappear and drop light greaves.
  • Fixed a bug where Dark Knight would stop animating if he gained more than max health.
  • Fixed a bug where blocking after an airdash would grant invincibility until you stopped blocking.
  • Fixed a bug where Bulwark would attempt to dodge your parry attack.
  • Fixed a crash caused by creating 10 rotating orbs with the fire and lightning tome spell.
  • Fixed a bug where the phoenix in the first area would drop immortalite every time it was defeated.
  • Blindfold item now works properly when upgraded.
  • Fixed a bug where the Level Up UI text would appear over the inventory when inventory is open.
  • Fixed a bug where enemies would respawn when re-entering a room if they were killed by an exploding arrow or some traps.
  • Fixed a crash related to the Sigur ritual.
  • Can no longer lose items dropped by Bysurge Heroic if he dies in the middle of his platform. You will now pick up the items automatically.
  • Moss Knight in Gaian’s Cradle can no longer get you stuck inside a wall.
  • Game will no longer run at a higher framerate in certain Garde Tum areas if you have a monitor with a high refresh rate.
  • Improved overall performance and game loading time.
  • Mimic feathers now correctly play a sound effect for being created.
  • Caer Siorai Giant now plays sound effects correctly.
  • Blink dagger now plays the correct sound effect.
  • Equipping items using gamepad no longer sounds really loud
  • Fire effects in the intro room now are muted properly when sound is disabled.
  • Achievement for An Endless Elegy is now triggering properly.
  • Achievement for The Perfect Run is now triggering properly.
  • Amulvaro Heroic achievement is now triggering properly.

 

Recommended Work Around for Monitors with High Refresh Rates (120Hz, 240Hz etc)


While we’ve been able to solve the refresh rate issue for some players on 144Hz monitors, the fix has not been working for everyone.

Our current recommended work around for this is to change the Death’s Gambit application settings using the [www.guru3d.com] tool or [www.guru3d.com] inspector. These applications will allow you to set the frame limit of Death’s Gambit to 60 FPS and should resolve the issue for most users. We're continuing to look into a permanent fix, and other issues as we continue to support Death's Gambit now and into the future.

 


 

  • Version: 1.01
  • Date: August 19th 2018
  • Platform: PC

Changes

PC Hotfix Patch 1.01 is now live!

Below are the list of changes for PC Patch 1.01. This is a hotfix built to address some of the immediate issues on PC and a larger patch will be coming to PC next week. Thank you everyone for your support, bug reports, and patience.

  • 144hz monitors and other high refresh rates should no longer increase gamespeed. (Note: Players may see a moment of speed up while the game ‘clicks in’ to 60fps when first starting or alt+tabbing into the game. The game should correct itself in ~1 second.)
  • Soul Trigger no longer thinks it’s the best thing ever and has stopped replicating endlessly.
  • Energy Shield no longer decreases stats and will work as intended.
  • Unlimited Energy has been adjusted: Energy weapons require no soul energy for six seconds after using an ability.
  • Death now has more things to say to you when you die.

 


  • Version: ??
  • Date: August 16th 2018
  • Platforms: PS4

Changes:

Today we pushed a patch to PS4 of many issues that we were able to knock out quickly since launch. This doesn't solve every problem, (yet) but should raise the overall stability of the game for most players. Please note that several of these issues are not present in the PC version, and that PC will be getting its own patch in the near future.

Here are the notes:

  • Fixed multiple issues leading to PS4 save data corruption.
  • Fixed a bug where the bow was getting stuck aiming left if you jump off your horse.
  • Ione in Central Sanctuary will now talk with you without crashing your game.
  • Picking up plumes will correctly retrieve plumes and add them back to your total plume count.
  • Adjusted Bulwark, Thalamus, and Bysurge to have their intended HP and damage levels.
  • Fixed environmental art issues in Sanctuary and Garde Tum.
  • Fixed a bug where some players were stuck in the intro cutscene where Sorun tries to get on his horse.
  • Added several missing sound effects that were not working properly.
  • Improved hitboxes for Soul of the Phoenix, Dark Knight, and the final boss fight.
  • Additional fixes, squashed bugs, and optimization improvements.

 

Upcoming PS4 and PC fixes

  • 144hz Refresh Rate Fix
  • PS4 Supersampling Fix
  • Energy shield bug Fix
  • Soul Trigger Duplication Fix
  • Hitbox improvements
  • Better input buffering and animation canceling
  • Language selection in game settings
  • Option menu on start screen
  • D-pad configuration
  • And many many more

 




    • 30 Oct 2018 03:38  

      Don't know where else to put this, so I thought I would create an account just to post on this unofficial wiki and hope for the best. The soul trigger on PlayStation still causes all of your ability slots in the death's statue menu to be filled up. I'm guessing this was fixed on pc as is indicated by the following steam thread: The PlayStation version of the game still has this problem, however. Just bought the soul trigger ability on my save a few days back, the game crashed shortly after, and to my dismay all of my ability slots were filled with soul trigger and I was unable to buy new abilities. This is pretty game breaking, so was hoping that if the devs are still making patches for this game this might be addressed. Also, another thing, the patch notes mentions that ON THE PC VERSION ONLY that "Soul Trigger no longer thinks it’s the best thing ever and has stopped replicating endlessly." So don't go telling me they fixed it and that it's in the patch notes, because I'm guessing that they only fixed it on the pc version and not the PlayStation version. Here are a couple more sources that talk about the bug just to show I'm not crazy. Granted, they talk about the pc version, but they still sort of give merit that the bug was a big deal back when, and is still a big deal on the PS4:

      • Anonymous

        27 Aug 2018 08:52  

        The patch is backwards, the one that has all the fixes on the 25 of August was on PC, not PS4, it is still not live, hopefully this week.

        • Anonymous

          26 Aug 2018 09:06  

          Game is still crashing at Thalomus boss fight and also on bridge in Garde Tum does same thing. Why would you release the game before it is finished. It is broken and constantly crashing. I truthfully feel like I wasted 20 dollars. After 4 patches still no addressing the issue let alone trying to fix it. White Rabbit WTF?

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