Enemies in Death's Gambit feature a large variety of hostile entities found across different Locations. As the protagonist progresses throughout the Map, powerful Bosses, also known as the Immortals, must be defeated in battle to unlock special Abilities, Talents, Items, and access into deeper areas. Each type of enemy utilize unique methods of attack, possess varying stats, and yield different loots. Players may refer to this page for the comprehensive list of enemies in Death's Gambit, their respective locations, loots dropped when defeated, and other updated information.
Enemies in Death's Gambit
Quick Search of All Enemies
Ability | Health | Location | Shards & Drops |
---|---|---|---|
|
Normal: 70 Heroic: - |
Shards: 8 |
|
|
Normal: 80 (25 End) Heroic: - |
Shards: 15 Drops: 12% = name_37 5% = name_4 5% = name_20 2% = name_86 |
|
|
Normal: 90 Heroic: - |
Shards: 8 Drops: 5% = name_19 4% = name_21 3% = name_20 3% = name_34 2% = name_86 |
|
|
Normal: 105 Heroic: - |
Shards: 20 Drops: |
|
|
Normal: 470 Heroic: ?? |
|
Shards: ?? Drops: ?? |
|
Normal: 470 Heroic: ?? |
Shards: ?? Drops: ?? |
|
|
Normal: 470 Heroic: ?? |
|
Shards: ?? Drops: ?? |
|
Normal: 27 Heroic: - |
Shards: 8 Drops: - |
|
|
Normal: 230 Heroic: - |
Shards: 28 Drops: ?? |
|
|
Normal: 2000 Heroic: - |
Shards: 201 Drops: In Aldwynn_City1 = name_45 In Aldwynn_Slums1 = name_45 In Gaian_Cradle_Secret = name_63 else 6% = name_34 6% = name_144 5% = random upgraded weapon 3% = name_142 1% = name_136 |
|
|
Normal: 220 Heroic: - |
Shards: 20 Drops: 10% = name_21 7% = name_123 5% = name_65 5% = random weapon upgrade |
|
|
Normal: 220 Heroic: - |
Shards: ?? Drops: 10% = name_20 10% = name_21 5% = name_86 5% = name_87 5% = name_101 4% = random upgraded weapon |
|
|
Normal: 930 Heroic: - |
Shards: 50 |
|
|
Normal: 150 (???) Heroic: - |
Shards: 40 Drops: ?? |
|
|
Normal: 75 Heroic: - |
Shards: ?? Drops: 10% = name_87 5% = name_45 5% = name_86 |
|
|
Normal: 250 Heroic: - |
Shards: - Drops: 5 soul stones |
|
|
Normal: 250 / 1000 (JE?) Heroic: - |
Shards: 60 Drops: 10% = name_28 10% = name_124 5% = name_32 5% = name_33 5% = name_127 5% = random upgraded weapon 3% = name_75 |
|
|
Normal: 240 Heroic: - |
|
Shards: 30 Drops: 15% = name_21 5% = name_126 5% = random upgraded weapon |
|
Normal: 700 Heroic: - |
Shards: 180 Drops: 20% = name_124 10% = random upgraded weapon |
|
|
Normal: 45 Heroic: - |
Shards: 25 Drops: 10% = name_21 5% = name_87 5% = name_34 4% = name_16 |
|
|
Normal: 1410 Heroic: - |
Shards: 58 Drops: 6% = random upgraded weapon |
|
|
Normal: 1410 Heroic: - |
Shards: 58 Drops: 6% = random upgraded weapon |
|
|
Normal: 450 Heroic: - |
Shards: 58 Drops: 6% = random upgraded weapon |
|
|
Normal: 280 Heroic: - |
Shards: 150 Drops: - |
|
|
Normal: 1600 Heroic: ?? |
|
Shards: ?? Drops: 15% = name_27 10% = name_86 6% = name_16 2% = name_141 2% = name_16 1% = name_149 |
|
Normal: 1700 Heroic: - |
Shards: 58 Drops: Casting Tome |
|
|
Normal: 150 Heroic: - |
Shards: - Drops: - |
|
|
Normal: 245 / 1200 (if GT?) Heroic: 4000 (Heroic Bysurge) |
Shards: 20 (1 if they are killed while lying on the ground) Drops: 10% = item trap 10% = name_21 5% = name_87 5% = name_140 |
|
|
Normal: 40 Heroic: - |
Shards: 3 Drops: same as above? |
|
|
Normal: 100 Heroic: - |
Shards: 14 Drops: 10% = explosive item trap 5% = name_87 |
|
|
Normal: 1200 Heroic: - |
Shards: 40 Drops: 5% = name_140 5% = name_87 5% = item trap |
|
|
Normal: 200 Heroic: ?? |
|
Shards: ?? Drops: nothing? |
|
Normal: 250 Heroic: - |
|
Shards: ?? Drops: 5% = name_135 5% = name_51 10% = name_21 5% = name_75 5% = random upgraded weapon |
|
Normal: ?? Heroic: ?? |
|
Shards: ?? Drops: ?? |
|
Normal: 1600 Heroic: - |
Shards: ?? Drops: - |
|
|
Normal: 2000 Heroic: - |
Shards: ?? Drops: - |
|
|
Normal: 1700 Heroic: - |
Shards: ?? Drops: - |
|
|
Normal: 1200 Heroic: - |
Shards: ?? Drops: - |
|
|
Normal: n/a Heroic: 300 |
|
Shards: ?? Drops: ?? |
|
Normal: 150 Heroic: 700 |
|
Shards: ?? Drops: ?? |
|
Normal: 300 Heroic: 1200 |
|
Shards: ?? Drops: ?? |
|
Normal: 200 Heroic: 1500 |
|
Shards: ?? Drops: ?? |
|
Normal: - Heroic: 300 |
Shards: - Drops: - |
|
|
Normal: 3500 Heroic: 11500 |
|
Shards: ?? Drops: ?? |
|
Normal: n/a Heroic: n/a |
|
Shards: 100 shards Drops: ?? |
|
Normal: 300 Heroic: - |
Shards: - Drops: - |
|
|
Normal: 150 Heroic: 2700 |
Shards: ?? Drops: ?? |
|
|
Normal: 245 / 1200 (if GT?) Heroic: 4000 (Heroic Bysurge) |
Shards: ?? Drops: ?? |
|
|
Normal: n/a Heroic: 1200 |
Shards: ?? Drops: ?? |
|
|
Normal: - Heroic: 6400 |
|
Shards: - Drops: - |
|
Normal: - Heroic: 500 |
|
Shards: - Drops: - |
|
Normal: - Heroic: 4000 |
|
Shards: - Drops: - |
|
Normal: - Heroic: 1520 |
|
Shards: - Drops: - |
|
Normal: 20 Heroic: 20 |
Shards: - Drops: - |
|
|
Normal: - Heroic: 1200 |
|
Shards: - Drops: - |
|
Normal: 900 Heroic: 4200 |
Shards: ?? Drops: ?? |
|
|
Normal: 150 Heroic: 850 |
Shards: ?? Drops: ?? |
- Anonymous
I noticed in the Afterlife expansion that there are enemies with a purple aura. They are tougher but also drop soul stones and armor scraps. Do we know how they work? Or if they can be farmed indefinitely? Because I farmed one and after like ten tries it stopped being purple and returned to its normal state.
1
+10
-1