Enemies in Death's Gambit feature a large variety of hostile entities found across different Locations. As the protagonist progresses throughout the Map, powerful Bosses, also known as the Immortals, must be defeated in battle to unlock special Abilities, Talents, Items, and access into deeper areas. Each type of enemy utilize unique methods of attack, possess varying stats, and yield different loots. Players may refer to this page for the comprehensive list of  enemies in Death's Gambit, their respective locations, loots dropped when defeated, and other updated information.

 

Enemies in Death's Gambit

Comparison Table

 

Quick Search of All Enemies

Ability Health Location Shards & Drops

Hallowed knight
Hallowed Knight

Normal: 70
Heroic: -

Shards: 8
Drops: 4% = name_21
4% = name_87
4% = name_121
2% = name_20
1% = name_86

Hallowed Guard
Hallowed Guard

Normal: 80 (25 End)
Heroic: -
Shards: 15
Drops: 12% = name_37
5% = name_4
5% = name_20
2% = name_86

Hallowed Sentry
Hallowed Sentry

Normal: 90
Heroic: -
Shards: 8
Drops: 5% = name_19
4% = name_21
3% = name_20
3% = name_34
2% = name_86

Hallowed Sentry (Explosive)
Hallowed Sentry (Explosive)

Normal: 105
Heroic: -
Shards: 20
Drops:

Stone Sentinel
Stone Sentinel (Moss Knight)

Normal: 470
Heroic: ??
Shards: ??
Drops: ??

Stone Sentinel (Lightning)
Stone Sentinel (Lightning)

Normal: 470
Heroic: ??
Shards: ??
Drops: ??

Stone Sentinel (Soul Shield)
Stone Sentinel (Soul Shield)

Normal: 470
Heroic: ??
Shards: ??
Drops: ??

Slime
Slime

Normal: 27
Heroic: -
Shards: 8
Drops: -

Drake Vanguard (Spear Knight)
Drake Vanguard (Spear Knight)

Normal: 230
Heroic: -
Shards: 28
Drops: ??

Elite Drake Knight
Elite Drake Knight

Normal: 2000
Heroic: -
Shards: 201
Drops: In Aldwynn_City1 = name_45
In Aldwynn_Slums1 = name_45
In Gaian_Cradle_Secret = name_63
else
6% = name_34
6% = name_144
5% = random upgraded weapon
3% = name_142
1% = name_136

Amarog
Amarog

Normal: 220
Heroic: -
Shards: 20
Drops: 10% = name_21
7% = name_123
5% = name_65
5% = random weapon upgrade

Amarog Shaman
Amarog Shaman

Normal: 220
Heroic: -
Shards: ??
Drops: 10% = name_20
10% = name_21
5% = name_86
5% = name_87
5% = name_101
4% = random upgraded weapon

Amarog Champion
Amarog Champion (Hammer)

Normal: 930
Heroic: -

Shards: 50
Drops: 10% = name_99
10% = name_58
10% = name_65
5% = random weapon upgrade

Ice Elemental
Ice Elemental

Normal: 150 (???)
Heroic: -
Shards: 40
Drops: ??

Ice Heart (Ice Crystal)
Ice Heart (Ice Crystal)

Normal: 75
Heroic: -
Shards: ??
Drops: 10% = name_87
5% = name_45
5% = name_86

Crystal Lizard
Crystal Lizard

Normal: 250
Heroic: -
Shards: -
Drops: 5 soul stones

Spectre (Magister/Nightmarer)
Specter (Magister/Nightmarer)

Normal: 250 / 1000 (JE?)
Heroic: -
Shards: 60
Drops: 10% = name_28
10% = name_124
5% = name_32
5% = name_33
5% = name_127
5% = random upgraded weapon
3% = name_75

Phantom (Shade Knight)
Phantom (Shade Knight)

Normal: 240
Heroic: -
Shards: 30
Drops: 15% = name_21
5% = name_126
5% = random upgraded weapon

Recluse (Creeper)
Recluse (Creeper)

Normal: 700
Heroic: -
Shards: 180
Drops: 20% = name_124
10% = random upgraded weapon

Hexer
Hexer

Normal: 45
Heroic: -
Shards: 25
Drops: 10% = name_21
5% = name_87
5% = name_34
4% = name_16

Eldritch Hammerhead
Eldritch Hammerhead

Normal: 1410
Heroic: -
Shards: 58
Drops: 6% = random upgraded weapon

Eldritch Conjurer
Eldritch Conjurer

Normal: 1410
Heroic: -
Shards: 58
Drops: 6% = random upgraded weapon

Siphonophore
Siphonophore

Normal: 450
Heroic: -
Shards: 58
Drops: 6% = random upgraded weapon

Void Lurker (Alien Turret)
Void Lurker (Alien Turret)

Normal: 280
Heroic: -
Shards: 150
Drops: -

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Golem/Golem with Lasers

Normal: 1600
Heroic: ??
  • ??
Shards: ??
Drops: 15% = name_27
10% = name_86
6% = name_16
2% = name_141
2% = name_16
1% = name_149

Lesser Owl King
Lesser Owl King (Observatory)

Normal: 1700
Heroic: -
Shards: 58
Drops: Casting Tome

Abyssal Eye
Abyssal Eye (Eyeball)

Normal: 150
Heroic: -
Shards: -
Drops: -

Migrant (Zombiebot)
Migrant (Zombiebot)

Normal: 245 / 1200 (if GT?)
Heroic: 4000 (Heroic Bysurge)
Shards: 20 (1 if they are killed while lying on the ground)
Drops: 10% = item trap
10% = name_21
5% = name_87
5% = name_140

Migrant Remains (Zombiebot Remains)
Migrant Remains (Zombiebot Remains)

Normal: 40
Heroic: -
Shards: 3
Drops: same as above?

Vortex Drone
Vortex Drone (small GT drones)

Normal: 100
Heroic: -
Shards: 14
Drops: 10% = explosive item trap
5% = name_87

Assassin Droid
Assassin Droid

Normal: 1200
Heroic: -
Shards: 40
Drops: 5% = name_140
5% = name_87

5% = item trap

placeholder_icon
Altar Mimic (Savepoint mimic)

Normal: 200
Heroic: ??
  • ??
Shards: ??
Drops: nothing?

Priest of Bulwark
Priest of Bulwark (White robed enemies)

Normal: 250
Heroic: -
Shards: ??
Drops: 5% = name_135
5% = name_51
10% = name_21
5% = name_75
5% = random upgraded weapon

placeholder_icon
Amulvaro minibosses

Normal: ??
Heroic: ??
  • ??
Shards: ??
Drops: ??

Corrupted Golem
Corrupted Golem

Normal: 1600
Heroic: -
Shards: ??
Drops: -

Toxic Owl King
Toxic Owl King

Normal: 2000
Heroic: -
Shards: ??
Drops: -

Cosmic Lurker
Cosmic Lurker

Normal: 1700
Heroic: -
Shards: ??
Drops: -

Eldritch Gemini
Eldritch Gemini

Normal: 1200
Heroic: -
Shards: ??
Drops: -

placeholder_icon
Ice Bomb (Tundra Lord Kaern)

Normal: n/a
Heroic: 300
  • ??
Shards: ??
Drops: ??

placeholder_icon
Ice Block (Tundra Lord Kaern)

Normal: 150
Heroic: 700
  • ??
Shards: ??
Drops: ??

placeholder_icon
Volatile Slime (Dark Knight)

Normal: 300
Heroic: 1200
  • ??
Shards: ??
Drops: ??

placeholder_icon
Volatile Slime (Eldritch Council)

Normal: 200
Heroic: 1500
  • ??
Shards: ??
Drops: ??

Bomber Drone
Bomber Drone (Vortex drones in Bysurge fight)

Normal: -
Heroic: 300
Shards: -
Drops: -

placeholder_icon
Eldritch Conjurer (Council)

Normal: 3500
Heroic: 11500
  • ??
Shards: ??
Drops: ??

placeholder_icon
Sorun Reflection (In Sunken City)

Normal: n/a
Heroic: n/a
  • ??
Shards: 100 shards
Drops: ??

Cosmic Lurker
Cosmic Lurker (Thalamus)

Normal: 300
Heroic: -
Shards: -
Drops: -

placeholder_icon
Dark Crystal (Eldritch Council)

Normal: 150
Heroic: 2700
  Shards: ??
Drops: ??

placeholder_icon
Migrant (Bysurge)

Normal: 245 / 1200 (if GT?)
Heroic: 4000 (Heroic Bysurge)
  Shards: ??
Drops: ??

placeholder_icon
Soul of the Phoenix Clone

Normal: n/a
Heroic: 1200
  Shards: ??
Drops: ??

Jellyfish (Amulvaro)
Jellyfish (Amulvaro)

Normal: -
Heroic: 6400
Shards: -
Drops: -

Green Orb (Amulvaro)
Green Orb (Amulvaro)

Normal: -
Heroic: 500
Shards: -
Drops: -

Yellow Orb (Amulvaro)
Yellow Orb (Amulvaro)

Normal: -
Heroic: 4000
Shards: -
Drops: -

Red Orb (Amulvaro)
Red Orb (Amulvaro)

Normal: -
Heroic: 1520
Shards: -
Drops: -

Dark Matter Orb (Amulvaro)
Dark Matter Orb (Amulvaro)

Normal: 20
Heroic: 20
Shards: -
Drops: -

White Orb
White Orb (Amulvaro)

Normal: -
Heroic: 1200
Shards: -
Drops: -

placeholder_icon
Dark Orb (Endless)

Normal: 900
Heroic: 4200
  Shards: ??
Drops: ??

placeholder_icon
Dark Orb Small (Endless)

Normal: 150
Heroic: 850
  Shards: ??
Drops: ??

 




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    • Anonymous

      I noticed in the Afterlife expansion that there are enemies with a purple aura. They are tougher but also drop soul stones and armor scraps. Do we know how they work? Or if they can be farmed indefinitely? Because I farmed one and after like ten tries it stopped being purple and returned to its normal state.

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