Abilities in Death's Gambit refers to special actions that the player character may perform. These actions are available depending on the Weapon equipped, and consume Soul Energy. Use these abilities to aid in combat with enemies. This could range from extra defense, attacks, speed and can affect various stats when used. They are used strategically due to the soul energy they consume. In order to gain access these abilities, they must first be obtained and learned. Abilities are obtained by either learning them from Sorun's talent tree, obtained from NPCs, or found in various areas. Below are the listed abilities available in Death's Gambit and in the newly released Afterlife expansion.
Abilities in Death's Gambit
Quick Search of All Abilities
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Ability | Requirement | Description |
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Swift stab that causes enemies to bleed for 16 seconds. | |
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Create a magical barrier that reduces damage taken by 50% for 7 seconds. |
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Blood surges damage by 20% for 12 sec. |
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Spin your halberd around twice, dealing damage per spin to foes around you. Using this ability increases halfberd damage by 15% for 10 seconds. | |
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Dash while thrusting your Halberd. Using this ability increases halberd damage by 15% for 10 seconds. | |
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Your next arrow deals extra damage. If this kills an enemy, you regain 5 arrows. | |
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Fire an arrow of pure light that pierces all enemies in front of you. | |
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Radiate light, illuminating everything around you for 20 seconds | |
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Charge your greatsword and send forth two magical slashes | |
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Dash forward and perform fiery slash that sets enemies on fire. | |
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A dagger slash that freezes the first enemy hit for 20 seconds. While frozen, the enemy cannot move or perform any actions. Being hit instantly breaks the frozen state. Does not work on bosses. | |
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A quick flurry that deals high damage. It cooldown reset when successfully dodging an attack. Triples the damage of your next dagger roll attack. | |
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Throw Dagger horizontally and teleport to the first enemy hit. If any danger ability is on cooldown, then also applies bleed over 16 seconds. | |
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Create a floating fire orb. Attacking with a tome weapon causes all floating elemental orbs to combine to create a unique attack. | |
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Create a floating lightning orb. Attacking with a tome weapon causes all floating elemental orbs to combine to create a unique attack. | |
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Create a floating dark orb. Attacking with a tome weapon causes all floating elemental orbs to combine to create a unique attack. | |
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Jump to the sky for a few seconds, then crash down dealing high damage to anyone in the landing area. While on cooldown, your halberd finisher deals more damage. | |
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Quickly thrust forward. Increases hammer damage by 10% for 15 seconds. Effect stacks 5 times. | |
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Smash the hammer down creating an explosion. Increases hammer damage by 10% for 15 seconds. Effect stacks 5 times. |
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A 3 part barrage. | |
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Throw your axe from afar. Applies a bleed effect to enemies hit. | |
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Strike enemies with your scythe. Increaes scythe damage by 3% per enemy hit for 10 seconds. Stacks up to 5 times | |
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A slow, heavy smash that consumes all of your soul energy. Damage dealt increases as more energy is consumed. Increases energy gained by attacks for the next 10 seconds. | |
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Deals extremely high damage to all enemies on screen | |
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Jump into the air and land with a powerful strike. Increases longsword damage by 25% for 8 seconds. If this kills an enemy, cooldown is reset. | |
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Create a massive sword and strike enemies in front of you. Increases longsword damage by 25% for 8 seconds. | |
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Dash forward and deal damage to enemies at the end of the dash. Applies bleed for 16 seconds. | |
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Dash backward and deal damage to enemies at the end of the dash. Applies bleed for 16 seconds. | |
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Dash forward and deal damage to enemies at the end of the dash. Enemies hit set on fire 8 seconds. | |
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Shoot 3 arrows instead ofone for 6 seconds. | |
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Dash with your spear a long distance. | |
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Slash that blinds the enemies hit. While blinded, the enemy can't perform any actions. | |
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?? | Create a shadow copy in front of you. It copies your spellblade attacks |
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?? | Resets all ability cooldowns and heals most status ailments |
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?? | Gain 35 soul energy when used |
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?? | Throw a bear trap in front of you . Deals damage to enemies who step on it. Has 5 uses that regenerate at death idols. No soul energy cost. 1 second cooldown. |
- Anonymous
need to fix the reap ability.. it increases scythe damage by 3% per enemy hit, not 20%.
- Anonymous
- Anonymous
Dagger abilities need some love. Not only they don't do what they are supposed to (i.e. Triple damage on dagger roll-attack with Assassinate or extra damage on bleeding targets with Frost Bite), but also Blink is the only ability that applies bleed with a condition while all the other bleed abilities do it on hit. AND you can only apply it on a single target as opposed to the other bleed abilities. Also, no poisoning abilities ? Why ?
- Anonymous
- Anonymous
- Anonymous
Reap is pretty freaking good, it does a moderate amount of damage, only has a CD of 5 sec and if you hit an enemy with reap before it's buff of 8 sec runs out, you get another stacked 20% damage buff and the timer on the buff restarts!
- Anonymous
Half of the spear abilities mentioned are actually halberd abilities. There are only two spear abilities which are ‘spear rush’ and ‘serpents barrage’
- Anonymous
Do anyone know how to switch abilities after purchase? I'm going completely mad!
- Anonymous
- Anonymous
spell binder plus light of the phoenix perpetual +10 to intellect
nevermind I changed the value myself, you guys can delete both my comments when you see this.
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+10
-1