Enemies in Death's Gambit feature a large variety of hostile entities found across different Locations. As the protagonist progresses throughout the Map, powerful Bosses, also known as the Immortals, must be defeated in battle to unlock special Abilities, Talents, Items, and access into deeper areas. Each type of enemy utilize unique methods of attack, possess varying stats, and yield different loots. Players may refer to this page for the comprehensive list of  enemies in Death's Gambit, their respective locations, loots dropped when defeated, and other updated information.

 

Enemies in Death's Gambit

Comparison Table

 

Quick Search of All Enemies

Ability Health Location Shards & Drops

hallowed thumb
Hallowed Knight

Normal: 70
Heroic: -

Shards: 8
Drops: 4% = name_21
4% = name_87
4% = name_121
2% = name_20
1% = name_86

h guard thumb
Hallowed Guard

Normal: 80 (25 End)
Heroic: -
Shards: 15
Drops: 12% = name_37
5% = name_4
5% = name_20
2% = name_86

hallowed archer ghost thumb
Hallowed Sentry

Normal: 90
Heroic: -
Shards: 8
Drops: 5% = name_19
4% = name_21
3% = name_20
3% = name_34
2% = name_86

archer thumbnail
Hallowed Sentry (Explosive)

Normal: 105
Heroic: -
Shards: 20
Drops:

moss knight thumb1
Stone Sentinel (Moss Knight)

Normal: 470
Heroic: ??
Shards: ??
Drops: ??

moss knight thumb1
Stone Sentinel (Lightning)

Normal: 470
Heroic: ??
Shards: ??
Drops: ??

moss knight thumb1
Stone Sentinel (Soul Shield)

Normal: 470
Heroic: ??
Shards: ??
Drops: ??

slime thumb
Slime

Normal: 27
Heroic: -
Shards: 8
Drops: -

spear drake thumb
Drake Vanguard (Spear Knight)

Normal: 230
Heroic: -
Shards: 28
Drops: ??

golden drake knight thumb
Elite Drake Knight

Normal: 2000
Heroic: -
Shards: 201
Drops: In Aldwynn_City1 = name_45
In Aldwynn_Slums1 = name_45
In Gaian_Cradle_Secret = name_63
else
6% = name_34
6% = name_144
5% = random upgraded weapon
3% = name_142
1% = name_136

amarog spear thumbnail
Amarog

Normal: 220
Heroic: -
Shards: 20
Drops: 10% = name_21
7% = name_123
5% = name_65
5% = random weapon upgrade

amarog shaman thumb
Amarog Shaman

Normal: 220
Heroic: -
Shards: ??
Drops: 10% = name_20
10% = name_21
5% = name_86
5% = name_87
5% = name_101
4% = random upgraded weapon

amarog champ thumb
Amarog Champion (Hammer)

Normal: 930
Heroic: -

Shards: 50
Drops: 10% = name_99
10% = name_58
10% = name_65
5% = random weapon upgrade

crystal elemental thumb
Ice Elemental

Normal: 150 (???)
Heroic: -
Shards: 40
Drops: ??

crystal thumb
Ice Heart (Ice Crystal)

Normal: 75
Heroic: -
Shards: ??
Drops: 10% = name_87
5% = name_45
5% = name_86

crystal lizard thumb
Crystal Lizard

Normal: 250
Heroic: -
Shards: -
Drops: 5 soul stones

magister thumb
Specter (Magister/Nightmarer)

Normal: 250 / 1000 (JE?)
Heroic: -
Shards: 60
Drops: 10% = name_28
10% = name_124
5% = name_32
5% = name_33
5% = name_127
5% = random upgraded weapon
3% = name_75

shade knight thumb
Phantom (Shade Knight)

Normal: 240
Heroic: -
Shards: 30
Drops: 15% = name_21
5% = name_126
5% = random upgraded weapon

recluse creeper thumb
Recluse (Creeper)

Normal: 700
Heroic: -
Shards: 180
Drops: 20% = name_124
10% = random upgraded weapon

hexer thumb
Hexer

Normal: 45
Heroic: -
Shards: 25
Drops: 10% = name_21
5% = name_87
5% = name_34
4% = name_16

eldritch hammerhead thumb
Eldritch Hammerhead

Normal: 1410
Heroic: -
Shards: 58
Drops: 6% = random upgraded weapon

eldritch conjurer
Eldritch Conjurer

Normal: 1410
Heroic: -
Shards: 58
Drops: 6% = random upgraded weapon

syphon thumb
Siphonophore

Normal: 450
Heroic: -
Shards: 58
Drops: 6% = random upgraded weapon

alien turret thumb
Void Lurker (Alien Turret)

Normal: 280
Heroic: -
Shards: 150
Drops: -

placeholder icon
Golem/Golem with Lasers

Normal: 1600
Heroic: ??
  • ??
Shards: ??
Drops: 15% = name_27
10% = name_86
6% = name_16
2% = name_141
2% = name_16
1% = name_149

lesser owlking export export
Lesser Owl King (Observatory)

Normal: 1700
Heroic: -
Shards: 58
Drops: Casting Tome

abyssal eye thumbnail
Abyssal Eye (Eyeball)

Normal: 150
Heroic: -
Shards: -
Drops: -

migrant thumb
Migrant (Zombiebot)

Normal: 245 / 1200 (if GT?)
Heroic: 4000 (Heroic Bysurge)
Shards: 20 (1 if they are killed while lying on the ground)
Drops: 10% = item trap
10% = name_21
5% = name_87
5% = name_140

migrant remains thumb
Migrant Remains (Zombiebot Remains)

Normal: 40
Heroic: -
Shards: 3
Drops: same as above?

laser drones thumb
Vortex Drone (small GT drones)

Normal: 100
Heroic: -
Shards: 14
Drops: 10% = explosive item trap
5% = name_87

robot assasin thumb
Assassin Droid

Normal: 1200
Heroic: -
Shards: 40
Drops: 5% = name_140
5% = name_87

5% = item trap

placeholder icon
Altar Mimic (Savepoint mimic)

Normal: 200
Heroic: ??
  • ??
Shards: ??
Drops: nothing?

priest of the bulwark thumb
Priest of Bulwark (White robed enemies)

Normal: 250
Heroic: -
Shards: ??
Drops: 5% = name_135
5% = name_51
10% = name_21
5% = name_75
5% = random upgraded weapon

placeholder icon
Amulvaro minibosses

Normal: ??
Heroic: ??
  • ??
Shards: ??
Drops: ??

corrupt gol
Corrupted Golem

Normal: 1600
Heroic: -
Shards: ??
Drops: -

tox owlking no back
Toxic Owl King

Normal: 2000
Heroic: -
Shards: ??
Drops: -

cosmic lurker observatory
Cosmic Lurker

Normal: 1700
Heroic: -
Shards: ??
Drops: -

eldritch conjurer
Eldritch Gemini

Normal: 1200
Heroic: -
Shards: ??
Drops: -

placeholder icon
Ice Bomb (Tundra Lord Kaern)

Normal: n/a
Heroic: 300
  • ??
Shards: ??
Drops: ??

placeholder icon
Ice Block (Tundra Lord Kaern)

Normal: 150
Heroic: 700
  • ??
Shards: ??
Drops: ??

placeholder icon
Volatile Slime (Dark Knight)

Normal: 300
Heroic: 1200
  • ??
Shards: ??
Drops: ??

placeholder icon
Volatile Slime (Eldritch Council)

Normal: 200
Heroic: 1500
  • ??
Shards: ??
Drops: ??

laser drones thumb
Bomber Drone (Vortex drones in Bysurge fight)

Normal: -
Heroic: 300
Shards: -
Drops: -

placeholder icon
Eldritch Conjurer (Council)

Normal: 3500
Heroic: 11500
  • ??
Shards: ??
Drops: ??

placeholder icon
Sorun Reflection (In Sunken City)

Normal: n/a
Heroic: n/a
  • ??
Shards: 100 shards
Drops: ??

cosmic lurker thalamus export
Cosmic Lurker (Thalamus)

Normal: 300
Heroic: -
Shards: -
Drops: -

placeholder icon
Dark Crystal (Eldritch Council)

Normal: 150
Heroic: 2700
  Shards: ??
Drops: ??

placeholder icon
Migrant (Bysurge)

Normal: 245 / 1200 (if GT?)
Heroic: 4000 (Heroic Bysurge)
  Shards: ??
Drops: ??

placeholder icon
Soul of the Phoenix Clone

Normal: n/a
Heroic: 1200
  Shards: ??
Drops: ??

squid amulv
Jellyfish (Amulvaro)

Normal: -
Heroic: 6400
Shards: -
Drops: -

black orb
Green Orb (Amulvaro)

Normal: -
Heroic: 500
Shards: -
Drops: -

green orb
Yellow Orb (Amulvaro)

Normal: -
Heroic: 4000
Shards: -
Drops: -

red orb
Red Orb (Amulvaro)

Normal: -
Heroic: 1520
Shards: -
Drops: -

blue orb
Dark Matter Orb (Amulvaro)

Normal: 20
Heroic: 20
Shards: -
Drops: -

electric orb
White Orb (Amulvaro)

Normal: -
Heroic: 1200
Shards: -
Drops: -

placeholder icon
Dark Orb (Endless)

Normal: 900
Heroic: 4200
  Shards: ??
Drops: ??

placeholder icon
Dark Orb Small (Endless)

Normal: 150
Heroic: 850
  Shards: ??
Drops: ??

 




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    • Anonymous

      I noticed in the Afterlife expansion that there are enemies with a purple aura. They are tougher but also drop soul stones and armor scraps. Do we know how they work? Or if they can be farmed indefinitely? Because I farmed one and after like ten tries it stopped being purple and returned to its normal state.

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