Noble Talents are a Category of Class Talents Death's Gambit. Talents are special skills that Players may unlock by obtaining and spending Talent Points, and opening up progression via the Talent tree. Each Talent costs 1 talent point. Each of the Classes have their own set of Talents available to them if selected. Noble Talents are available upon selecting the Noble Class. Players may select a secondary Class Talent Tree once it is unlocked which will give them access to one other Class Talent Tree. In addition to the Class Talent trees, players will also be able to use a General Talent Tree and unlock an Advanced Talent Tree.
Death's Gambit: Afterlife Noble Talent Tree
Talent |
Description |
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Using items give you soul energy for abilities. |
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Every 150 soul energy gained by attack enemies, restores 1 bear trap to use. |
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You now drop crystal bombs behind you as youuse the halberd Lunge ability. |
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Ability. Throw a blind trap. Enemies who step on it are unable to attack for 5 seconds. |
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Halberds now scale with Finesse. |
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picking up items heals you for 5% of your health and increases your soul energy by 20. |
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Longswords now scale with Finesse |
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Gain 50% more essence whenever you kill an enemy while under 25% health. |
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Negative debuff lasts 25% less time. |
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Perfect blocking makes your next lunge or spear rush deal 50% more damage. Effect lasts 12 seconds. |
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Cyclone ability animation is faster. |
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Halberd combo finisher deals double damage if under 20% health. |
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All lightning damage dealt increased by 4%. |
Spear Rush Mastery |
Whenever spear rush is used, the next spear rush ability can be used right away and it costs no soul energy |
Devastation: Spear |
Spear combo finisher deals double damage if all under 20% health |
Spear Adjustment |
Spears now scale with Strength. You can now equip any spear, regardless of stat requirement |
- Anonymous
ummm why are soldier talents copy/pasted under the noble ones?
- Anonymous
Page is missing Nobel's Mastery, Spear Adjustment, Spear Rush Mastery, and Devestation: Spear
changing the scaling of a weapon type feels useless when the stat requirement stays the same
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