Dark Knight

darkknight
Health 6000
Heroic Health 57500
Shieldbreaks shieldbreak_pt1shieldbreak_pt1shieldbreak_pt1
Shards 1500
Heroic Shards 3000
Vulnerabilities lightning
Resistances dark

Dark Knight

Dark Knight is the Boss that guards the path to Garde Tum

 

In the darkness his eyes are myriad, glinting deathly orbs with a savage apetite for blood. Take heed of the wary sensation cloying at your nape.

He is a wild cur driven by instincts of violence, finding piece only in the visits of hi estranged daughter, as death remains a dream.

  

Dark Knight Tomes

First Tome
  • Location: Close to the beginning of Darkness Falls from Rider's Passage, drop down from the platform next to the second Sun Stone. Go to the right, and the tome is there.
  • "In the darkness his eyes are myriad, glinting deathly orbs with a savage appetite for blood. Take heed of the wary sensation cloying at your nape."
Second Tome
  • Location: From the statue close to Bysurgein Garde Tum, travel upwards until you re-enter Darkness Falls. Travel all the way up the elevator, and the tome is there.
  • " He is a wild cur driven by instincts of violence, finding peace only in the visits from his estranged daughter, as death remains a dream."

 

Drop Table

Item Drop Rate Chance Normal/Heroic
Talent Point 100%. Does not drop on repeat kills. Normal + Heroic
Darkeater Greatsword 100%. Normal
Darkeater Greatsword +7 100%.  Heroic
Magister's Shoes +7 100% Heroic
Cultist Greaves +7 100% Heroic
Dark Leathers Boots +9 100% Heroic
Immortalite Stone x3 100%. Does not drop on repeat kills. Heroic
Golden Carrot x20 Must take no damage during the fight. Heroic

Dark Knight 

 

Attacks

  • Darkness Coalesces. A two minute timer is located beneath the Dark Knight's health bar. When it reaches zero, the Dark Knight begins to glow purple and begins dealing increased damage.
  • Ione. Throughout the fight, Ione will aid you in attacking the Dark Knight, using her Skycrash attack.
  • Slamslash. The Dark Knight slams a slashing attack down to the direction he's facing, then immediately follows up with an attack to the direction behind him.
  • Bloodsludge. The Dark Knight lobs a bloody projectile, creating a blood slime where it lands that chases towards Sorun. It explodes on contact, poisoning Sorun.
  • Shieldbash. The Dark Knight forms a spiked shield made of bone, then dashes towards Sorun.
  • Dash. The Dark Knight dashes towards Sorun, spinning around and attacking twice, before slashing behind himself where he lands.
  • Roar. The Dark Knight roars, causing the screen to go dark temporarily.
  • Slam. The Dark Knight shiftes into a toothed slime, slamming down towards Sorun.
  • Great Slam. Skull indicators appear along a significant length of the arena. The Dark Knight shifts into a large toothed "slime", that launches up towards the ceiling before slamming down, attacking twice. 
  • Revival. Upon being killed, two Nightmarer's will appear and begin to heal the Dark Knight, until they are killed. When killed, the Dark Knight will revive with as much health as they have healed.

Heroic Attacks

  • Heroic Roar. The Dark Knight roars, causing the screen to go dark for a significant period of time. While attacking in the dark, exploding bombs will form behind him, dealing massive damage.
  • Heroic Bloodsludge. The Dark Knight lobs a bloody projectile, creating a blood slime where it lands that chases towards Sorun. It explodes on contact, poisoning Sorun. The Heroic Bloodsludge has a significant amount more health, and deals an increased amount of poison damage.

Strategy

  • WIP

Trivia

  • On the hit that kills the boss, any excess damage is healed by the Nightmarer's before the boss begins to revive.
 
Bosses
Bysurge the Lightning Lurker  ♦  Cusith  ♦  Eldritch Council  ♦  Eldritch Inquisitor  ♦  Endless  ♦  Forgotten Gaian  ♦  Galaxy Mage Amulvaro  ♦  Ione  ♦  Origa  ♦  Owlking  ♦  Soul of the Phoenix  ♦  Thalamus  ♦  The Bulwark of Aldwynn  ♦  Tundra Lord Kaern  ♦  Wraith King Sirad

 




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    • Anonymous

      he is weak to magic attacks, and is super easy at range, keep a light source and avoid his minions who explode poison aoe. his attacks are mainly aoe based with a warning of range before touchdown. his melee attacks are telegraphed and easy to avoid. haven't fought on heroic but i suspect his weakness' are the same either way safe from some shorter time frames.

      • Anonymous

        Heroic dropped the +7 mythril for me as well. Used spear for the bleed dot ability and the Cinder Bow for the fire dot. Also the bow ability piercing light instakills the add hence no need to cure poison.

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