Casting Tome

Casting Tome
Weapon Type Tomes 
Damage 14
Reqs 8 INT
Scaling Intellect
Special -

Casting Tome is a Weapon in Death's Gambit: Afterlife. Weapons are the main Equipment wielded to engage in Combat, each type featuring a unique set of attacks, and Abilities. The protagonist may equip up to 2 weapons and 1 shield at any time, and may alternate between them accordingly during battle. Players may find all relevant information about the Casting Tome on this page.

 

 

A simple spellbook used by most apprentice practitioners of magic. They are traditionally hand-me-downs from master to ward.

 

Casting Tome Information

  • Weapon Type: Tomes
  • Base Damage: 14
  • Requirement: 8 INT
  • Weapon Scaling: INT
  • Special Bonuses/Effects: -

 

Casting Tome Location

  • Can be purchased from Jaco of Basilus at Central Sanctuary for 120 Shards 
  • +2 Version can be found inside side area with disappearing platforms in the top right corner. 

 

 

 

Casting Tome Upgrade Table

Level Bonus Materials & Cost
+0 ?? -
+1 ?? 2 Soul stones
+2 ?? 4 Soul stones
+3 ?? 8 Soul stones
+4 ?? 16 Soul stones
+5 ?? 32 Soul stones
+6 ?? 2 Immortalite stones
+7 ?? 4 Immortalite stones
+8 ?? 8 Immortalite stones
+9 ?? 16 Immortalite stones
+10 ?? 32 Immortalite stones

 

 

Casting Tome Notes & Tips

  • ??
  • ??

 

 

 



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    • Anonymous

      You need a tome to channel the orb abilities for magic. Mixing orbs gives different effects. Yo can have up to 2 channeled, the 3rd will just get rid of the first 2. You use the orbs by attacking with the tome after casting the orb. 1 fire orb = ranged fireball that does moderate damage and applies fire damage over time. 2 fire orb = AoE fire explosion around you for high damage, applies fire DoT 1 lightning orb = ranged zap that hits a single enemy 3 times. Has very strong tracking and will stun most enemies, including several bosses. 2 lightning orb = thunder strike that hits the closest enemy for very high damage. 1 dark orb = melee rush forward for decent damage, can hit multiple enemies. 2 dark orb = disappear, gaining i frames, and reappear in a few moments (you can move to aim it) to deal significant damage in a small AoE. 1 fire, 1 lightning = 2 large lightning balls circle around you and deal high damage when touching an enemy. Independent of your orbs. Useful against bosses that give you very little space/require lots of dodging 1 fire, 1 dark = leave behind a very large dark/fire orb that explodes in a big AoE for heavy damage when an enemy touches it. Very potent against enemies that move around you a lot, can be set up before aggroing for example. 1 lightning, 1 dark = stamina regeneration rate buff. Kind of bad.

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